Battlefield 3 - BUG LIST

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Symonator
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Lets list gameplay bugs here and we will pass the info to demize and zhinto on twitter.

Platform:
Bug:
Details: (how did it happen, can you reproduce)

I'll start.

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Platform: ps3
Bug: voice comms
Details: voip doesn't not work in game, only in the squad lobby once you enter game we no longer have voice.

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Platform: ps3
Bug: freezing of screen for a few seconds
Details: when someone goes online or offline via ps3 notifications the screen will freeze until the notification dissapears.

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Platform: ps3
Bug: shotguns have no sound
Details: the shotgun has no sound when you are killed by it, using wartapes on the sound menu and optical output via ps3.

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Platform: ps3
Bug: skybox/underground black box?
Details: when you get killed inside the station, the killer cam zooms into a black box with with a white cube like texture, going through all walls and floors trying to find the killer.

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Platform: ps3
Bug: rush m-coms in first section of tunnel
Details: sometimes they both render the objective as B and not A&B at least until you die.

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Platform: ps3
Bug: hint system sticks to screen
Details: if you are killed whilst arming the mcom the hint to press circle stays on your screen for the next spawn, also if you die near someone and it says hold square to pick up the kit, that will also stay on your screen, until you die again.
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theENIGMATRON
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Platform: ps3
Bug: Glitching into Structures.
Details:
If you Lay Prone and Crawl around alot,
You can glitch under the ground,
This can be Done in pretty much most of the Outside Map.

Its easy enough to reproduce, if you Lie down, and crawl you will soon fall below the surface, Allowing you to shoot out and kill people all around you,

Its easier to do if you Lie down and crawl towards Raised grass area or by Rocks or Walls.

(Have not attempted in the tunnel)
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DJ-Daz
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Platform: PS3
Bug: Light artifacts after squad spawn. There's a bloom (Bright flash of light) when a squad member spanwn on or near you. This leaves traces of the bloom permanently on screen.
Details: (how did it happen, can you reproduce)
Reproduction - Yes everytime a member spawns (tunnel only)

Platform: PS3
Bug: Not being able to shoot after being revivied
Details: (how did it happen, can you reproduce)
After you are revived all you can do is throw granades, main weapons and pistols dont fire.

Platform: PS3
Bug: Being shot through walls
Details: (how did it happen, can you reproduce)
I noticed it a few times yesterday, some camper glitched under the floor and managed to shoot through walls.
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Symonator
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Platform: ps3
Bug: cannot run/sprint after jumping
Details: if you jump over a barrier or wall, once the animation has finished you can't run, you have to stop and re-press the sprint button.
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YorkshirePud
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Posts: 2400
Joined: Tue Oct 12, 2010 7:02 pm
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Platform: PS3
Bug: C4 use buttons reversed from traditional ones R1 detonate, L1 Throw
Details: discovered on first use, lead to some suicides.

dice are aware of it and swapping it around
An explosion now and then is nice. Keeps the mind sharp,
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YorkshirePud
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Location: Shipwrecked and comatose

Platform: PS3
Bug: knife kill animations are glitched
Details: when knifing the animation is severly glitched, also not all slashes connect
An explosion now and then is nice. Keeps the mind sharp,
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InfiniteStates
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Dunno about all the bugs listed here, but in response to the general feeling of the beta around these parts...
Battlefield 3 holds the weight of the gaming world on its shoulders. With the unavoidable comparison to Call of Duty, all eyes are on DICE and EA create something awesome. Since June, we've seen little to no news of progress beyond several demos of Operation Metro, a touch of the campaign, and a glimpse of what it's like to fly jets. Additionally, the public beta birthed widespread concern over whether or not the game can live up to the hype. With just over two weeks until the game arrives on store shelves, this dearth of info served as a red flag -- until now. After tackling a combination of single player, co-op, and multiplayer in a fresh build of Battlefield 3, I must say I'm pleasantly surprised.

Is it as glitchy as the beta? Not in my experience. If you've noticed, the beta hasn't updated on consoles and the build available to the public is over six weeks old. My time spent with these maps on PC, PS3, and Xbox 360 flowed smoothly the entire time. I never saw anyone fall through the map and no long-neck avatars squirmed across the ground twitching. Not only that, enemies appear to take more damage to kill -- another qualm I had with what I'd played before the latest demo. Steady aim is paramount to success and I'd often have to run down a wounded player to finish them off. I too escaped death a few times after absorbing some damage and rushing to safety.

As a match faded in on a level called Operation Firestorm, I breathed a sigh of relief. The map is enormous. Built for 64 players on PC, this Conquest map screams Battlefield through and through. Tanks, jeeps, and buggies rumble across the desert while jets and helicopters tear through the skies. Burning oil fields decorate the horizon with black smoke, and the sheer scale of the experience feels like a return to the series' roots. Running (as well as driving or flying) from point to point to raise my team's flag felt great and I couldn't help but forget my growing concerns from what I'd experienced of Battlefield 3 in the past.

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You can't buzz the tower (in campaign).

This feeling continued on a smaller map called Grand Bazaar that featured tanks rumbling through the town square, and tight nooks and crannies dotting the shuttered store fronts of the level's marketplace. Fighting through the objectives in this map showed off destruction, allowing you to blow holes in walls to make your own doors and get through buildings quickly. The balance of tight corridors and a wide open center area made for a great balance, and again a better representation of the series' aim than the narrow length of Operation Metro.

While it's too early to make any calls on Battlefield 3's narrative, a few campaign levels show a familiar storytelling device. Set against the interrogation of a Sergeant Blackburn, the actual campaign levels are memories the Sergeant recollects to two suits prodding him for info about a New York terror plot. Remember how each level of Call of Duty: Black Ops played out as a memory of the protagonist?

Without spoiling the story, there are a few key elements of the single player experience to discuss. The levels do force a certain linearity that strays from the more open levels of Battlefield: Bad Company 2. But after seeing a greater portion of the game than our last preview, the levels do break into larger, open firefights. The only problem is that the enemies then spawn from set points and seem to suffer from a Medal of Honor-ish "enemy dispenser" problem.

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The streets aren't safe.

One fun level from the campaign showed off an interesting approach. Stepping into the shoes of a female pilot you take the backseat of a fighter jet, taking off from an aircraft carrier and shooting down enemy Migs north of Tehran. While you're not in control, you're tasked with spotting jets chasing you, releasing flares to avoid incoming missiles, and locking on to bad guys when you have the shot. It's a refreshing balance to the levels set shooting your way through tight Middle Eastern marketplaces and rubble.

Still curious about more ways to play? Meet co-op. Co-op levels are separate from the single player campaign but revolve around scenarios linked into the main story. I'd liken the experience to a roaming survival mode. Each map has an objective or task, and you and your partner need to stay alive to accomplish that feat. Thus, you need to stay alive as enemy after enemy burst through doors and try to take you down -- at least in the level entitled Hit and Run that I played. With only a handful of time spent in this mode, it feels like fun additional content to keep the fight going outside of the main story.

The final version of Battlefield 3 still isn't ready for us to review and DICE have been frantically implementing notes from the beta into their current build. What I experienced of the game still revealed some minor glitches, but it's come a long way from the beta you might be playing right now. While the campaign may hold shadows of familiarity and cliché, the multiplayer places its best foot forward and looks to please longtime fans of the Battlefield series itching to drive and fly to online glory.
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