Hi everyone! I’m the Community Manager for DUST 514, an upcoming title from CCP. This is the first time you’ll have seen DUST 514 highlighted on the PlayStation.Blog and we’re happy that we can reveal more about our game to you.
DUST 514 is a very different type of game. Yes, many people say this about their respective game titles – everyone thinks their baby is special, right? We really mean it though.
When playing your FPS title of choice, have you ever wished that there was something more to it beyond your rank, weapon unlocks, your kill/death ratio and leaderboard prominence? Those things are all great – but what if those matches you fought in actually meant something? What if your successes and failures against your opponents impacted the course of events in a vast setting, potentially changed a virtual world and the gameplay experience of thousands of other players? More than that, what if that impact was felt across two separate games – one on PS3 and one on PC/Mac – that share the same sci-fi universe?
DUST 514 is that game.
DUST 514 for PS3
The Persistent Shooter Concept
Some may know CCP as the creator of EVE Online, a sci-fi MMO with an open galactic setting. It’s a game perhaps best known for its sweeping fleet battles involving thousands of players, its dynamic player-driven economy, and for having (and allowing!) espionage and spycraft. We think of EVE as the ultimate sci-fi simulation, and that’s where DUST 514 comes in. It’s a whole new way of experiencing the EVE universe through what we call a “persistent shooter”.
“Persistence” is the key word here. The world of DUST 514 doesn’t spawn when you fire up your PlayStation 3 – it’s always there and always being experienced and influenced by other players in the EVE universe. When you take part in events in the EVE universe through combat in DUST 514, you’re taking part in something greater than your own individual experience of that world.
Your Battles Have Impact
Your actions have significance. We think that’s a compelling approach to a game, and something that’s currently lacking in the industry. But impact on what? The EVE universe is made up of thousands of solar systems, each with a number of planets within those systems. Those same planets seen in EVE Online, where the MMO players create various planetary structures and colonies, are the potential battlegrounds of DUST 514.
Your fights impact the entire EVE setting, comprised of both DUST 514 mercenaries and EVE Online starship pilots, known as “capsuleers“. When you capture or destroy planetary structures, you are asserting dominance over regions of that planet – perhaps eventually the planet itself. As you profit while wiping out your opposition in DUST 514, the outcomes of these conflicts can affect territorial control of vast regions of space in EVE Online, something of great importance to EVE’s starship pilots.
But making allies of some capsuleers makes rivals of others… and that’s where things get even more interesting. (Can you say, “orbital strike“?) Players of both games will have ways of influencing each other, and actions will ripple between DUST 514 and EVE Online.
Part of what makes EVE Online uncommon among MMOs is that the open setting allows for emergent gameplay. Large-scale fleet warfare is fought among the stars in complex military campaigns that can span months, while spies can infiltrate corps and funnel sensitive intel to the opposition. Industrialists plot and topple rivals on the financial markets rather than through violence; skilled corps of hired guns settle disputes through… aggressive negotiations. This is just a fraction of what players accomplish in the EVE setting, which DUST 514 mercenaries will find their own unique ways to engage in. The possibilities are all there to become a part of this, but what happens is up to you.
Of course, either game can exist on its own without the EVE-DUST Link, but both sides benefit from it greatly when the players of each respective game choose to use the connections for all they’re worth.
A Single Community That Spans DUST 514 and EVE Online
Ah, an aspect of DUST 514 that’s near and dear to my heart. Those friends and enemies you make between the games leads to a great deal of player community interaction. CCP provides the setting with the EVE universe but ultimately it’s you, the players, who really breathe life into it. And people have certainly done so already, long before DUST 514 was even a twinkle in our eye.
EVE Online has history spanning more than eight years, with a vibrant and (usually) mature community linked together through EVE Gate, a social network for EVE players that is tied in with their characters. EVE Online players use it to communicate with their friends and enemies alike, and interact with their corporation even when not playing the game. We will open EVE Gate up to DUST 514 players as well. Opportunities will always be there for those who want to be part of the social fabric of this linked community, the wider EVE setting.
There are definitely challenges ahead, with a unified console and PC gamer community each influencing a shared setting through their respective types of gameplay. Rivalries, alliances and, dare I say, even some drama. Interesting times.
The Virtual Goods Economy
A strength of EVE Online is the depth of its economy. We are taking a similar approach to DUST 514, though we will do so carefully, with a slow integration of economic activity between both titles. (Fun fact: CCP employs two economists to oversee the EVE universe’s virtual economy, one for EVE Online and another focused on DUST 514.)
Virtual goods will be a major part of the in-game economy, and our business model for DUST 514 is built upon digital distribution and virtual goods transactions rather than following the traditional boxed games model. In fact, that’s another key thing that led us to abandon the FPS label in the first place — as a persistent shooter, our approach to creating and operating DUST 514 is more like an MMO. We will continually develop and improve upon DUST 514, but that won’t be funded by going the ‘map pack sales’ route. DUST 514 will have free expansions, and that development will be funded through virtual goods sales. Plus, everyone likes having customization options, right?
The virtual goods themselves will provide all manner of weaponry and defensive technology, vehicles, and more. This perpetual arms race will provide DUST players with variety in their gameplay and an array of virtual goods that supports a chosen playstyle.
“Would you like to know more?”
We are just now beginning to pull back the curtain and reveal more about DUST 514. So this is an important time for CCP, and we’re very much looking forward to bringing you something that’s quite unique in the gaming world. If you’d like to hear more about DUST 514, be sure to check the following for more info over the coming months:
Official website: www.dust514.com
Facebook fan page: www.facebook.com/dust514
Twitter: @dust514 (hashtag is #dust514)
YouTube: www.youtube.com/user/ccpgames
And if you’re a true masochist, you can follow me on Twitter: @ccp_shadow
[youtube][/youtube]
Dust 514 - Eve Online comes to the PS3
- InfiniteStates
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Yeah saw this yesterday and thought it looked pretty generic to be honest. The only saving grace (if it makes it to retail) is the interaction between PS3 FPS players and PC EVE players... It will be interesting to see how it pans out, but I won't hold my breath.
- Symonator
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I'd be very intrested i am an eve player, i have played eve since january.
I own a fair few ships and currently own a megathron, myrimdon, a industrial fleet of my own including hulks...retrievers and an orca.
I wonder what it will mean for us flying in space, i bet like the guys fighting can align themselves with pilots from eve and they can fire down on the planet.. or perhaps whoever wins a war on the ground impacts the cost of buying/seeling our needed goods via the "fake money" market.
It's an intresting idea, i just would like to know how it will work in terms of what us capsuleer's are gunna be doing...
I own a fair few ships and currently own a megathron, myrimdon, a industrial fleet of my own including hulks...retrievers and an orca.
I wonder what it will mean for us flying in space, i bet like the guys fighting can align themselves with pilots from eve and they can fire down on the planet.. or perhaps whoever wins a war on the ground impacts the cost of buying/seeling our needed goods via the "fake money" market.
It's an intresting idea, i just would like to know how it will work in terms of what us capsuleer's are gunna be doing...
DayZ UK 1 - Filter: Dayzmad
Paradrop spawns | build your own base | refined repair system | new bandit system
Vist the web http://www.dayzmad.com to find out more!
Paradrop spawns | build your own base | refined repair system | new bandit system
Vist the web http://www.dayzmad.com to find out more!
- InfiniteStates
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You do surprise me...is there anything (other than SP only) you haven't played?Symonator wrote:I'd be very intrested i am an eve player, i have played eve since january.

- Symonator
- LadyBirds!
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Not that i can think of lol!
DayZ UK 1 - Filter: Dayzmad
Paradrop spawns | build your own base | refined repair system | new bandit system
Vist the web http://www.dayzmad.com to find out more!
Paradrop spawns | build your own base | refined repair system | new bandit system
Vist the web http://www.dayzmad.com to find out more!
- DJ-Daz
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InfiniteStates wrote:You do surprise me...is there anything (other than SP only) you haven't played?Symonator wrote:I'd be very intrested i am an eve player, i have played eve since january.
Kiss cats, no wait... thats Multiplayer!

- Symonator
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Heres some eve screenshots of what i am doing usually between 4pm and 6pm.
Today i;m with the corp aka clan aka guild..whatever u wanna call it.
We are mining asterioids for money or "farming" them.
With the amount we farmed so far we should get a good 50million isk.
For less than 40minutes or so work between us.
I'm using a hulk, considered the best "mining ship" and i am also training for full use of the orca.. so i can give people bonuses.
Anyways...
front of my ship..

(the light beams you see are strip miners, where u can suck the minerals out of the asteroids.
Our hq...

a day in the life of a miner..

just dropped some shit off at hq.. and i am undocking..

Near by moon..

This is just industrial work/ships, but of course there are real pirates who try and warp scramble you and ask u for money or u get blown up since mining ships have no offense apart from some sheilds.. lol and u have the pvp guys.. whatever ..sumit for everyone lol.
u can try it for 14 day free, its free to download too lol.
Today i;m with the corp aka clan aka guild..whatever u wanna call it.
We are mining asterioids for money or "farming" them.
With the amount we farmed so far we should get a good 50million isk.
For less than 40minutes or so work between us.
I'm using a hulk, considered the best "mining ship" and i am also training for full use of the orca.. so i can give people bonuses.
Anyways...
front of my ship..

(the light beams you see are strip miners, where u can suck the minerals out of the asteroids.
Our hq...

a day in the life of a miner..

just dropped some shit off at hq.. and i am undocking..

Near by moon..

This is just industrial work/ships, but of course there are real pirates who try and warp scramble you and ask u for money or u get blown up since mining ships have no offense apart from some sheilds.. lol and u have the pvp guys.. whatever ..sumit for everyone lol.
u can try it for 14 day free, its free to download too lol.
DayZ UK 1 - Filter: Dayzmad
Paradrop spawns | build your own base | refined repair system | new bandit system
Vist the web http://www.dayzmad.com to find out more!
Paradrop spawns | build your own base | refined repair system | new bandit system
Vist the web http://www.dayzmad.com to find out more!
- InfiniteStates
- God Like Gamer
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- Joined: Thu Jan 15, 2009 6:31 pm
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LOL shit that's a lot of small writing.
- Symonator
- LadyBirds!
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lol zoom in the pic 

DayZ UK 1 - Filter: Dayzmad
Paradrop spawns | build your own base | refined repair system | new bandit system
Vist the web http://www.dayzmad.com to find out more!
Paradrop spawns | build your own base | refined repair system | new bandit system
Vist the web http://www.dayzmad.com to find out more!
- redVENGEANCE
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The pics all look the same to me!
Sent from my Penis using Tapatalk
Sent from my Penis using Tapatalk
- DJ-Daz
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small penis then? Mine covers the whole screen so I've no chance of typing anything legible.redVENGEANCE wrote:Sent from my Penis using Tapatalk
I tried getting into Eve before I dropped PC gaming, looking at those pics, just reinforces why I quit.

- redVENGEANCE
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LOL fucking truckers!
Sent from my "Hero" (you da man) (screw Desire HD nee HTC Gay) using Tapatalk
Sent from my "Hero" (you da man) (screw Desire HD nee HTC Gay) using Tapatalk
- Symonator
- LadyBirds!
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- PSN ID: Symonator
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- Game of the Week: Day Z
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- Location: West Mids UK
- Contact:
lol!
DayZ UK 1 - Filter: Dayzmad
Paradrop spawns | build your own base | refined repair system | new bandit system
Vist the web http://www.dayzmad.com to find out more!
Paradrop spawns | build your own base | refined repair system | new bandit system
Vist the web http://www.dayzmad.com to find out more!
- InfiniteStates
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- Joined: Thu Jan 15, 2009 6:31 pm
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Dust could be worth keeping an eye on...if it has half decent movement/shooting mechanics, it could be the closest I'm going to come to getting my beloved BF 2142 on PS3. I like the look of all the stuff extra to an actual game, and the lobby and trophy rooms look sweet 
This just got added to my radar big time. Sy may just get a few mercenary employees...
(Can someone move this thread to either FPS or PSN games? It's bastard hard to find in here.)
[youtube][/youtube]

This just got added to my radar big time. Sy may just get a few mercenary employees...
(Can someone move this thread to either FPS or PSN games? It's bastard hard to find in here.)
[youtube][/youtube]* Eve Online, one of the biggest MMO's in the world for PC, is having an FPS game created EXCLUSIVELY for PS3,
* Distribution won't be in retail shops, but through Sony's online service (Pro: Game save and content held on servers so no need to worry about YLOD, also "makes sense considering tight connection to EVE Online", Con: No physical copy - I think it's good though),
* PS3 Exclusive means the game will look amazing and CCP have stated "PS3 Exclusive because they think it provides better visual fidelity",
* PS Move support guaranteed for shooter gameplay and EVE Universe navigation,
* PS Vita integration "including but not limited to how EVE players already access in-game economy information outside of that game" - Now this is interesting!!! REALLY looking forward to news on this and may sway me to buying the more expensive 3G version!
* NO MONTHLY SUB! One time payment only and you get ALL DLC FOR FREE! SWEEEET!
* Can play EVE as a mercenary on PS3, and also make a free EVE account on your PC
* MMO character style progression based on an open-ended skill system that specializes in the use of certain modules, items, or weapons (no classes!!)
* EVE players will also gain access to a limited number of weapon and armor recipes they can send to their DUST players planetside.
[youtube][/youtube]"E3 2011 is the place for exciting game news, and one of the more unusual stories of the show is that of DUST 514. This massively multiplayer shooter has been confirmed as a PlayStation 3 exclusive, but aside from using the PlayStation Network as a distribution platform (the game will not be carried at retail and will instead be downloadable over Sony's online service) and as a gateway to log into the game, CCP plans to host the game on its own servers.
This makes sense, considering its tight connection to EVE Online, CCP's massively multiplayer game for the PC that launched in 2003 and has been quietly growing its player base since then.
The CCP representatives did suggest that they felt that the PS3 was the superior platform for a game of this sort because it offers "better visual fidelity" and offers connectivity options both with the PlayStation Move--which the studio expects to implement both for shooter gameplay and for navigating EVE-style star maps--and with Sony's recently unveiled handheld, Vita. The studio's representatives claimed the company has "definite plans" for Vita functionality, including but not limited to how EVE players already access in-game economy information outside of that game.
The developers also confirmed DUST 514's pricing and update schedule. DUST 514 will be sold on the PSN with a one-time "admission fee" that will include access to the game and a fistful of in-game credits to get your mercenary character started. Afterward, the game will share an update schedule "in the same cadence as EVE's," meaning that all subsequent content expansions will be free of charge and made available every few months.
Otherwise, DUST 514 will be as tightly integrated into EVE Online as possible. In fact, mercenary characters may both work for EVE player corporations and join them as full-on members. CCP doesn't expect too much disruption in the lives of EVE players who also start playing DUST because battles in the console shooter may take up to 30 to 40 minutes, while EVE's fleet battles will continue to take up to six hours or more. Both games will be hosted on the same server infrastructure and take place on the same "shard." This is the same virtual universe, so there won't be any issues with you and your buddies ending up on a different server.
Interestingly, CCP's target audience for this game isn't just EVE players. The studio suggests its primary target is console shooter fans who will hopefully be won over by the game's persistent MMO-style character progression (which, like EVE, will have no preset classes and instead be based on an open-ended skill system that specializes in the use of certain modules, items, or weapons) and by the ability to affect events in the larger EVE universe.
Mercenary companies in DUST will go on missions to capture resource platforms and other key locations planetside. And while their primary reward for these missions will be the credits offered by corporations for these missions (which they can then spend on blueprints that can be converted to better weapons and armor or sold on the secondary market), they may find themselves fighting alongside their corporation for dominion of the universe, over time, as players develop loyalties to one corporation or another. In addition, EVE players will also gain access to a limited number of weapon and armor recipes for DUST players, though the specifics of these blueprints and details about how players will be able to further upgrade their equipment have yet to be revealed.
As an online console shooter, DUST 514 is entering an extremely competitive space, but the game sets itself apart with persistent character development and unique ties to EVE Online. The game will launch next year on the PlayStation Network."
[youtube][/youtube]
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