Birds of Steel

All Other games that don't fit into category in here they go
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InfiniteStates
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I know none of you really took to IL-2 Sturmovik, but I fucking loved it, so I'm positively hard for this sequel announcement. It sounds like they've listened to the fan base regarding online features as well.

Just check out the trailer and tell me that doesn't look fucking awesome:

[youtube][/youtube]


From the developer forum:
Gaijin wrote:Konami Digital Entertainment GmbH has announced a stunning new blend of flight combat and battle theatre genres, with the advent of Birds of Steel for PlayStation®3 and Xbox 360® video game and entertainment system from Microsoft.

Developed by Gaijin Entertainment, Birds of Steel is a breath-taking combat simulator featuring some of the most pivotal air battles of World War II, including the battle of Midway, Guadalcanal, Coral Sea, the historic attack on Pearl Harbour, the Mediterranean Maltese island, Germany’s Ruhr Valley, and others. Players can select how detailed they want each campaign to be, and are offered a wealth of single and multi-player campaigns.

Birds of Steel offers 20 historical and a wealth of fictitious missions, spanning eight world-famous campaigns, and users are given access to over 100 famous planes from the entire axis and allied forces rosters. A number of planes ideal for each campaign can be selected, and have been faithfully recreated in terms of handling, capabilities and weaponry. The classic Spitfire, P-51D Mustangs, and Messerschmidt 109 are all lined up for combat, as players opt to fight for the Allies, Japanese or Axis forces.

The game features a breath-taking level of detail, with the weather effects of each war zone brilliantly brought to life, while the handling and battle-scarred planes are susceptible to damage and will suffer in terms of control accordingly. Similarly, a series of camera views allow users to witness their skills from a series of external views, or within the varied cockpits of the 100 planes. The missions are presented in a pre-conflict briefing, and players can also see how their contributions related to the overall path of the scenario, with new planes available on the completion of specific goals. Birds of Steel also offers the user a number of control systems, ranging from simplistic arcade-style movements, to entirely faithful control systems that offer total control over every aspect of flight.

Birds of Steel also enjoys a huge online element. Players can support co-op missions alongside friends, or enter massive multi-player online dogfights to see who owns the skies. Gaijin are busy creating a series of absorbing missions for online users, with team death matches, co-op strike missions, airfield raids, and tournament play all set to throw open the skies for the most intense aerial combat ever to grace the PlayStation®3 and Xbox 360 systems. Squadrons can even edit their finest hours to showcase their skills, and share them with their peers.

“For far too long, first-person shooter fans have been tied to the foot soldier point of view, but we aim to bring the seat-of-their-pants skill and daring of dogfighting and aerial combat to a wider audience,” said Martin Schneider, General Manager, Konami Digital Entertainment GmbH. “Birds of Steel pushes the throttle of realism by giving fans what they’ve been missing when it comes to co-operative online gameplay, incredibly realistic visuals and game dynamics, while spanning the entirety of the war’s air campaigns.”
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i did like it, but when i bought it - it was really at the end of it's time so it became a bit of a choar to find any decent games.

I have a joystick here as u know, i'll prolly get this game, keep me posted.
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InfiniteStates
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Ohhh, Wake Island (not much to see, yet).

Looks like they've improved ground detail a lot, certainly since IL2 and even over Apache: AA. No doubt these are from PC, but it still looked good on PS3...

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Tried IL2 on Saturday night to get my eye back in for Birds of Steel and found a surprisingly large number of people still playing. The game is still as difficult as it always was to break into a chain of online games because of the way it's set up though.

Games can't be joined mid-session and generally last for about 20 minutes, so to the uneducated (or undedicated lol) it looks like online is dead. But once you are in a game, it's easy to keep playing as a new game gets set up when another one ends.

If anyone fancies some practise before March (which is when I think BoS comes out), give me a shout. I should warn you though, it's brutal online these days, as you'd expect, and I play sim (or realistic at a push), which can be hugely demoralising if you aren't practised at it. But similarly, it's hugely awarding when you rip it up :)
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I shant be getting it anytime soon sorry, i didnt enjoy the multiplayer either, call me a big kid but i hated the fact i got killed so much. ill try the single player no problems but its going to have to wait, ive portal 2 to play yet and Mass Effect 3 is out in march
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Sadly, no video review, so copy/pasta time...
IGN wrote:Does Konami's new ace have what it takes to rule the skies?

In 1976 the wreckage of a Supermarine Spitfire was found bogged in a clay riverbank on farmland near Kirklevington in the UK. It had been there since December 28 1940, after the pilot had bailed out following a collision with his wingman (who also had to ditch his aircraft). Restored to flying condition at the cost of hundreds of thousands of pounds the plane is now thought to be worth more than $3m USD.

You need to feel a certain way about antique aircraft to devote these kinds of resources and this kind of energy to restoring 70-year-old lumps of scrap into flying condition. It's not just cash that puts these old warbirds back together; it's passion. And you can see the same sort of passion in Gaijin's Birds of Steel.

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Pictured: Passion.

Birds of Steel isn't a game built to set charts alight around the world. It isn't a game built to capitalise on whatever the latest trend in gaming is and it isn't a game built to break records. Rather, it's a game built for vintage flight fans by vintage flight fans.

You see a similar phenomenon in the same way games like Forza Motorsport or Gran Turismo seem to almost fetishise cars. These games have become more than simple driving games; they're interactive odes to global car culture. Birds of Steel feels very much like the aerial equivalent.

There are just over 100 classic planes in Birds of Steel. Gaijin could've made do with fewer, but it chose not to. Case in point: the team at Gaijin didn't need to ensure they included a CAC Boomerang – it's not going to sell them that many more copies of the game – but they did. Despite the fact only 250 of them were built (and on the only occasion a Boomerang had a chance to down a Japanese plane its guns jammed) Moscow-based Gaijin recognised the first combat aircraft designed and built in Australia as a WWII curio and included it in the game. Birds of Steel features an exhaustive list packed with some of the most famous planes to ever plunge through the sky, but it's inclusions like the Boomerang (and various others only ardent air combat buffs will even recognise) that best illustrate Gaijin's broad appreciation for Second World War aviation.

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It may have been called a Boomerang, but it didn't always come back.

Of course, Birds of Steel's lengthy roster of aircraft would amount to zip if the presentation and gameplay left players wanting. Fortunately Birds of Steel's visuals thoroughly impress, and the audio is equally excellent.

The planes themselves are richly detailed, and the cockpits in particular have been lavished with attention. It's great watching your pilot working the controls, or the shadows cast by your plane move back and forth across the dials. Look out of your cockpit and you'll even spot imperfections and scratches in your canopy highlighted by the harsh sunlight, and flying in heavy rain is a real highlight. It's near impossible to see anything but it's a great effect to watch.

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The cockpit view is excellent, but keep your head on a swivel.

The environments too put most other flight games to shame. The ground below is lined with thick forest and jungles, glinting oceans and rivers, and three-dimensional towns and cities. They look terrific from any altitude, too. The extensive ground detail contributes to the great sense of speed Birds of Steel boasts when tooling around at tree level. With environmental objects whipping under your plane at all times (instead of vast tracts of painted-on nothingness) you get a great sense of velocity. Coupled with the snarling engine notes, rushing air and chattering gunfire there's a well-honed rawness to the act of flying in Birds of Steel. It completely lacks that sterile, detached feel you often get in flight games of this type. Piercing through heavy flak and arcing AA fire with the plane or chase camera being buffeted by the blasts is a measurably visceral experience.

A particular strength of Birds of Steel is that it's really multiple games to different players, and this is all due to the well-designed difficulty levels. If you're new to flight games, or just prefer a more manageable experience, the Arcade setting will be for you. Here you plane behaves in a restrained, predictable fashion. You can also toggle on unlimited fuel and ammunition, plus a variety of aids to help you keep track of enemies darting about the sky.

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Messerschmitt: Harder to say correctly or harder to spell correctly?

The Realistic setting takes things up several notches and the handling characteristics of your aircraft change dramatically. For instance, give your plane a bootful of full rudder while you're yanking it around in a tight bank and you'll lose control. It's a far trickier way to play because you need to focus on wrestling your plane around just as much as you do on downing the enemy but it's arguably all the more satisfying. Knock the difficulty up again to Simulator and proceedings get properly hardcore. Not only do you need to finesse the controls to keep your plane performing within its limits, you need to fly and fight without the assistance of targeting aids. Victory here will rely on not only skill, but instinct (particularly if you confine yourself to the game's incredible cockpit views). You need to fly aggressively enough to get the drop on your opponents but also restrain your control inputs to sit just inside your plane's envelope.

Above all Birds of Steel is fantastic value. The campaign mode features a host of sorties set in the Pacific theatre, where you'll fly and fight as both US and Japanese airmen, and there's also a long list of single missions set over the Pacific, Germany, the Mediterranean and the Eastern Front. Here you'll be able to fly in British, German, Italian and Australian aircraft. Then there are the dynamic campaigns which see you battling over the in-game maps for air supremacy, and victory in the air gains you territory on the ground. The enormous amount of mission content here can feel a little scattershot, but it'll keep you busy for a long time.

You're also incentivised for everything you do in Birds of Steel with a host of unlockable extras, like historical paint jobs, kill markers, nose art and roundels to apply to the planes in your hangar. Planespotters will lap this stuff up.

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The unlockable Memphis Belle nose art is an especially neat touch.

Gaijin has also seen fit to empower player with the tools they need in order to play Birds of Steel more or less indefinitely. An exceedingly robust mission editor allows you to create close to any situation you can think of and play it. Select whether you're flying over friendly, enemy or contested territory (this will determine whether anybody shoots at you from the ground, depending on where you stray). Select the mission type. Select how much fuel you'll start with. The amount of options is as boggling as the amount of planes you can put in the sky at once, which is over 100. The types of scenarios you can create for yourself seem virtually unlimited, and that's just solo. Birds of Steel also comes complete with multiplayer support for up to 16 players, as well as four player co-op.

Time in the wild will likely expose things that could be massaged in order to improve Birds of Steel overall; extensive public multiplayer generally sees to that. As it stands, however, there's not really much more you could demand from Birds of Steel. Some of the larger, multi engine bombers lack cockpit views, but it's hard to get too bent out of shape. The pilot chatter is a little on the repetitive side too, but it's hardly a game-breaking gripe.

Closing Comments
If you've dedicated the past three years to IL-2 Sturmovik: Birds of Prey, your next purchase has arrived. Birds of Steel picks up directly where Birds of Prey left off; instantly accessible and yet hugely challenging, depending on how you tune it. The environments are huge, the plane list is long plus it looks gorgeous and sounds great. The action is thick and visceral; aerial stoushes can go from tense, one-on-one affairs to grand, epic encounters against swarms of enemy fighters and bombers. For three years Gaijin's Birds of Prey remained the best and most nuanced flight game on consoles. Birds of Steel builds on the excellent Birds of Prey and refines Gaijin's formula further. Birds of Steel is an exceedingly confident and robust game that will reward fans with its depth and detail. It's easily the best flight game on today's consoles.


7.0 Presentation
The presentation itself hasn't evolved much since IL-2 Sturmovik: Birds of Prey and still lacks a little spark. Functional but unremarkable.

8.5 Graphics
Rich environments, detailed aircraft and fantastic visual effects. The attention to detail is impressive; this is a great looking game.

8.5 Sound
Excellent audio, from the pleasant orchestral score to the barking cannons. Pilot radio could've been better.

9.0 Gameplay
A game that can be tailored by you to be as accessible or as difficult as you desire.

9.5 Lasting Appeal
Gaijin really could not have done much more to enable you to play indefinitely. The exceedingly powerful mission editor means the lifespan of this game is entirely up to you.

8.5
OVERALL
Great

(out of 10)
Last edited by InfiniteStates on Fri Mar 09, 2012 4:52 pm, edited 1 time in total.
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InfiniteStates
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100 fucking planes in the sky apparently!
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Now that actually looks pretty good. I'm really not into flight sims but they do make it sound interesting and competetive.
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InfiniteStates
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I predict it will be my GOTY :)
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Wake Island :)

Although you might want to skip to 5:30 to avoid a lot of flying through flak in open ocean ;)
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Looks alright like, kinda intrested i'd like to see some MP footage really more than anything.
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InfiniteStates
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I don't think you'd like it Sy, to be brutally honest after trying it for a night. You need to play offline or farm to be able to buy any planes beyond the crappy starting biplanes (and getting shot down costs you repair money). Plus, in sim mode at least, the kill count is really not high (like real life). Ending a round with 6 kills was a blazing round.
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Actually I might have been a bit hasty - especially as you have a stick. I was basing my previous opinion off playing sim mode and grinding offline for planes which I know you couldn't be arsed with.

But I'm starting to get into the more arcadey simplified mode which is good fun (sim mode is a lot harder than IL2). And playing online is by far the quickest way to earn cash for planes.

The online is better than BoP in that you can join a game mid-session so it doesn't look as dead as BoP. Plus you can populate empty games with bots which are good cannon fodder. I'll give it a good go in online versus on simplified difficulty and report back :)

I tried to find a video but there's only one of the online and it's dull as fuck and not representative of the actual game. There are three modes, but they all kind of boil down to the same thing... There is always a zone in between the team's spawn points.

In capture the airfield you need to land to cap it, else it just needs one team member and no enemy members to cap. All modes have a standard ticket bar that goes down for kills and owning the central point.

Battlefield domination also has airfields/carrier fleet at both team's spawns that have AA defences you can bomb and you have to take off every spawn. This takes the ticket count down too, and apparently if you totally destroy it, they can't respawn. But I've never seen that happen.

There is also air domination which just turns into a furball at the central zone, and you spawn in mid-air.
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InfiniteStates
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PMSL what a wanker...

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOB =))
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