http://boardsus.playstation.com/playsta ... ing&page=1
General Questions
* Q: "Does Killzone 2 have a release date?"
A: The target release date is now February 27, 2009.
* Q: "Will Killzone 2 include vehicles?"
A: Yes, vehicles are confirmed for the Campaign. But vehicles are NOT in Multiplayer. It is possible there may be future DLC to add vehicles but Guerrilla has not yet confirmed or denied this. It's only speculation.
* Q: "Does Killzone 2 support 1080p and 60FPS?"
A: Killzone 2 will run at 720p and 30FPS.
* Q: "Is there HUD?"
A: There is HUD. In Multiplayer, it is optional. In Single Player Campaign, HUD is disabled for the highest difficulty setting.
* Q: "How long is the game and how many chapters will it have?"
A: The game has 11 chapters in it. The length varies on the skill of the person playing the game.
* Q: "How many difficulty settings are in the final game?"
A: There are 4 difficulty settings. The easiest setting will provide an aim assist feature to aid those newer to the First Person Shooter genre while the hardest setting will truely test your FPS skills. :smileytongue:
Gameplay Questions
* Q: "Is there a jump button in Killzone 2?"
A: Yes, jump is included in Killzone 2, it appears the vault button has been removed. But, there are some costs with jumping, you cannot fire your weapon or throw grenades while in mid-air, the jump is also more of a realistic jump which means no "bunny hopping".
* Q: "What is 'Lean and Peak?"
A: Lean and Peak is the term for the cover system used for Killzone 2's First Person Cover system, which is where the player is in First Person view while covering and firing.
* Q: "What are the current controls?"
A:
L3 - Sprint/Move
L2 - Crouch/Cover
L1 - Melee
R3 - Zoom
R2 - Grenade
R1 - Shoot
Triangle - Switch Weapons
Square - Reload/Swap Weapons
X - Jump
Circle - Action
D-Pad - Badge Abilities
There will be control presets and nearly full customizable controls in the final version.
* Q: "I've heard the enviroments are destructible, is this true?"
A: Yes, Guerrilla wants the shooting experience in Killzone 2 to be 'fun and rewarding', but this doesn't mean that everything is destructible.
Multiplayer Questions
* Q: "Has any info been released on Killzone 2's multiplayer yet?"
A: Yes. All I can say is that the Multiplayer looks and sounds amazing and I'm sure many people will agree with me on that. Here's a very informative article from IGN that explains tons of the Multiplayer features.
http://ps3.ign.com/articles/891/891245p1.html
* Q: "Will Killzone 2 have a BETA?"
A: Yes. The BETA has already passed.
* Q: "Will Killzone 2 have Split-screen or Co-Op?"
A: Split-screen and Co-Op are unfortunately a no.
*
Q: "Can you customize your character online?"
A: Visually, no. But there is 12 player models (skins) for online.
*
Q: "How many maps are there online?"
A: Shipping with the game there will be 8 multiplayer maps
*
Q: "How many players are there up to online?"
A: 32
*
Q: "How many ranks are there for online?"
A: 12 ranks
*
Q: "Is the online system class based?"
A: Yes
*
Q: "How many classes are there online and what are they?"
A: Killzone 2's class (or badge) system is interesting in the fact that each player has the ability to take one of the primary classes abilities and then add a secondary class ability to them there by making your own form of custom class. The classes are as follows:
o Rifleman:
The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.
o Engineer:
Primary badge ability: Sets up an automated turret which targets the enemy.
Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets.
o Medic:
Primary badge ability: Revives downed team mates.
Secondary badge ability: Throws a health pack, which can be picked up by other players.
o Scout:
Primary badge ability: Uses a cloaking suit to become near-invisible.
Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
o Assault:
Primary badge ability: Dons heavy armour twice as strong as normal.
Secondary badge ability: Temporarily boosts running speed.
o Tactician:
Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary badge ability: Requests air support from a sentry bot, which targets the enemy.
o Saboteur:
Primary badge ability: Assumes the disguise of a randomly selected enemy player.
Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.
*
Q: "How long can matches last online?"
A: Match times have been seeing lasting 100 min.
*
Q: "How many game modes are there and what are the game modes?"
A: There are 5 Online Multiplayer game modes. Assassination, Bodycount, Capture and Hold, Search and Destroy and Search and Retrieve.
* Q: "What is the object of the game modes?"
A:
Assassination: A target is selected on your team or the enemy team. If the target is on your team, you must defend within a certain length of time. If the target selected is on the enemy team, you must eliminate him within a certain time period. This game mode appears twice in a Warzone game. (Once defending the target and once attacking the target)
Bodycount: Basic Team Deathmatch with a cooler name. This game mode appears once in a Warzone game.
Capture and Hold: Capture target areas and defend them from the enemy.
Search and Destroy: You must destroy or defend your objective. To destroy your objective, you must plant explosives on two enemy objectives and defend them within a certain period of time without allowing the enemy to defuse the explosives. To defend your objective, you must keep enemies from planting explosives and defuse them if planted, maintain this for a certain length of time and you succeed in your mission.
Search and Retrieve: A more extreme Capture The Flag with propagranda speakers rather than flags.
*
Q: "Are the vehicles online?"
A: Not on release.
*
Q: "Does Killzone 2 support clans?"
A: Extensively, it introduces the valor point system which your clan is rated by and can be bet against other clans. It can also be earned in tournaments. Clans have a higher limit of 64 members.
*
Q: " Is Lean and Peek in the Multiplayer portion of the game?"
A: No. Guerrilla didn't want to force anything that didn't feel right. It was said the cover system felt too tacked onto the Multiplayer and that players would typically take a step back from cover so that they could crouch rather than use the Lean and Peek cover system. Guerrilla knows what they're doing so trust their decisions. :smileywink:
New to the Series Questions
Killzone Storyline: (VITAL)
http://killzone.com/kz/storyline.psml
* Q: "Will I have to play the original Killzone to understand Killzone 2?"
A: It's important to see the bond of the Templar, Luger, Rico and Hakha. But, other than that, it's not entirely necessary. Here's the basic story of the original Killzone and cut scene videos for you just in case!
Killzone:
o In Killzone, the player takes control of ISA squad leader Jan Templar, fighting off the Helghast invasion. Templar and his squad are called back to the base for reassignment, and are promptly sent to find the ISA operative Hakha and the key in his possession. During the course of the game, the player also takes control of several other characters, such as a special operations agent Luger (a female "Shadow Marshal" assassin), a heavy weapons specialist sergeant Rico Velasquez (a Helghast-hating grunt from the slums with an itchy trigger finger), and Hakha, a half-Helghast, half-Human spy. (Thanks Wikipedia)
Killzone Youtube Videos (Contains ***SPOILERS*** Strong Language and Violence):
Part 1:
Part 2:
Part 3:
Part 4:
Part 5:
Part 6 (My favorite):
Part 7:
Part 8:
Part 9:
Part 10:
Part 11:
Part 12:
Part 13:
Part 14:
Part 15:
Part 16:
Part 17:
Part 18:
Part 19:
Part 20:
Part 21:
Part 22:
Part 23 (Hakha vs. Adams):
Part 24 (Templar vs. Adams):
Part 25 (Rico vs. Adams):
Part 26 (Luger vs. Adams):
Part 27 (The end):
Story Related Questions
* Q: "Will any characters from the original Killzone be returning in Killzone 2?"
A: Rico, Templar and Evelyn Batton are all confirmed in Killzone 2.
* Q: "Who is the main character in Killzone 2?"
A: There is four main characters in Killzone 2, their names are Sergeant Tomas Sevchenko, Master Sergeant Rico Velasquez, Corporal Shawn Natko and Corporal Dante Garza. The player will take control of Tomas Sevchenko (Better known as "Sev":smileywink: in the Single Player Campaign.
Users Who Contributed In the Making of This Thread
Killzone VIPGrahammad (Large Majority of Multiplayer Section)
Helpful Threads
The Source for all the best footage related to Killzone 2 (OP: ZiggyPanda)
The Weapons of Killzone 2 (56K) (OP: Paradasian)
***Beta test FAQ***Updated 9/29/2008. NOW with free Chocolate Pie! (OP: Killzone VIPtroyalan1970)
Killzone Archives (OP: Killzone VIPPsychoReaper)
Killzone Storyline for those who can't view KZ.COM (OP: Paradasian)
HIGG-A-THON '08!!!!!!ZERO HOUR!!!! (OP: Killzone VIPDubbinenglish )
The return of: "Ask the dev" (Dev Team motherh666 )
Problems with killzone.com - some tips (Dev Team motherh666 )
US Forum Faq and Dev interview
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http://boardsus.playstation.com/playsta ... .id=117645
Dev interview...
AND WE ARE BACK! Just one month till release and the reviews are starting to drip in and so far so good. Things are now getting very exciting. So to start with the thread that was collecting questions.
1) Throughout your testing and community testing did you reach complete balance between classes and their weapons? I hate playing a game where 1 weapon can really be the only thing you need to use to win.
I think we managed that, yes. We have spent a good year and a half playing online internally followed by some Sony internal Alpha testing which resulted in a heck of a lot of balancing, followed by three phases of the beta. So I think we've pretty much nailed it. if something does come up post-release, we should be able to patch it up though.
2) Follow up to previous question. If balancing issues occur, will Guerilla support the game with patches?
Ah yes. Depends on the severity of course and whether it is considered a real issue or not. Some people might just get pissed off about catching rockets with their faces and start moaning "boohoo the rockets kill me all the time" when in fact they suck a bit. We'll watch the game carefully post release.
3) Did the issue with kills not being recorded right away when you kill someone, found in the beta, get fixed completely?
Should be yes.
4) If glitches and/or cheats start to surface in KZ2, then how extensive of support can we expect from Guerilla to not only fix the problems, but deal with those who abuse them to help them win in games?
See 2). There will also be online moderation and banning taking place if the user agreement is broken. There is also kick voting.
5) If there are some reviews that talk nasty things about the AI, are you thinking of improving it or you won't touch the singleplayer campaign again?
I dont think it is an issue.
6) Can you set a way to increase damage, something like COD4 Hardcore mode, where one or two shots kill you?
We jhve 4 levels of difficulty for people to play the campaign in. 'Elite' will give you what you need in that regard.
7) The D-Pad is used for Badge abilites is there a way to leave one of the buttons for quick chat commands (like MEDIC!, SORRY!, ENEMY OVER HERE!)?
Voice-activated comms.
8) Can you record at the moment? are you thinking of implementing that?
Not on release. Something we might look into.
9) in the LOADING screens, can we get a mini trivia game with the Killzone history perhaps? or some Helghan / UCN propaganda?
Erm... no. There are plenty of loading screens with useful info though.
10) why did they decide to not focus so much attention on accurate, reliable, aiming down the sights shooting and instead make un-sighted shooting more reliable?
We did? I think we balanced the game in such a way to allow for both. I personally stop, crouch, zoom and shoot myself a lot. Time permitting anyway.
11) Clans INGAME Blogs with playstation EYE support and HDD import images in a future DLC?
Something to look into later. Benifit vs cost and time, etc.
12) Are you thinking of implementing a way to respawn near EACH of your Squad members, not just your leader?
No, the spawn-select screen would be a mess and it could unbalance the game too much. You of course have spawn-grenades and the Capture and Hold points to spawn on.
13) Will there be an option for dedicated servers? If no, could we maybe have them implimented later for things like clan matches to help even the keel?
Sure
14) What penalties are in place for people quitting out on your team or say a host quitting a game out right as the opposing team is to win?
If it is a clan game for valour say, the game would default to the remaining team. If a session master leaves, then a new one is picked. This should be a non-issue.
15) With features does it have the current Clan system, beside the valour points?
You get your own clan page where you can post news, challange rivals and manage your clan in-game and also plenty of functionality on http://www.killzone.com that links back into the game.
16) What are the kinds of options you can customize to your likings in a Private match? Like running speed, jump height?
Not so much the basic mechanics, but more options such as limiting weapons, the points scored, timings of the modes and so on.
17) What is your take with the idea of bringing Killzone franchise to a RTS future game?
I'd prefer a text-based adventure game myself. There are no plans for it currently, but hypothetically speaking, I could see how it would work.
18) Is it possible that we see in a future DLC a huge map with transport vehicles, futuristic choppers and that type of vehicles?
Anything is possible. More on DLC post-release. (naturally)
19) Use the PSP (if available) as a way to access the INGAME blog and matchmaking features (book a match, register to a tournament)?
Interesting idea. Currently there are no links to the PSP.
20) Does Killzone 2 support the ability to unlock anything if you were to connect your psp to your PS3 with Killzone Liberation?
See above.
21) Could we possibly hope to get more Killzone 2 themes,wallpapers,avatar pictures to customize our PS3 with?
Of course you can! :smileyhappy:
22) Can we get the video "Ballet of Death" on the PSN Store?
I am not sure. Something to look into I suppose.
23) Are we going to see any Real life AD videos like Liberation got?
You'll be getting better than that.
24) Have you seen Metal Gear Solid 4 DATABASE, release on the PSN Store? Could we have something like that for Killzone?
I have not seen it. I am a bit of a MGS idiot, so can't really comment on this. There will be tons of stats and so on on http://www.killzone.com if that is what you are refering to. Big changes coming there.
25) Can we get CGI videos explaining the whole killzone history?
Wow that would be expensive to do right. No, sorry.
26) The Bravia settings thread got a lot of notice, could you give us more TV settings?
As I said before, I only had those settings for that TV. it is not something I can provide for more TVs. If I get more, I'll post them of course.
27) Will killzone 2 still provide high quality VOIP with other headsets like it does with the offical sony headset?
I hope the comms aregood enough for everyone.
28) What sound settings would you recommend for KZ2? Please be detail as much as possible
Uff, I don't know. Just make sure you set up your PS3 properly to whatever sound system you have attached. Lots of people neglect to do that from the outset.
29) What about a Killzone Movie? I heard that Devs are fans of Paul Verhoeven, maybe he could make the film! Besides that, wht do you think: real actors or just a CGI thing like Resident Evil last film?
Haha, this is not something I can officially comment on, but it is a topic we often talk about in the pub after work. Who would direct, who would play who, etc. Verhoeven would of course be high on our imaginary lists :smileyhappy:.
30) Can we have another INSIDE THE DEVS STUDIO interview like the one of gamekings? http://www.gamekings.tv/index/videos/mi ... ny-behind-
killzone-2-full-version-subbed/
There is a lot of media attention right now and we have a lot of visitors coming to interview us. We have a special relationship with the Gamekings, so they get more access to us and the project.
31) how do you/gg feel about kz2 being dubbed as the halo killer?
*rasberry noise* Does anyone still call it that? I thought these days we were the 'Gears/COD/Me and My Horse/Tetris/Chess/Soduku/Thumb-wrestling-killer' (delete as appropriate).
32) With the hype of killzone 2, any plans on expanding your team? perhaps outside killzone?
No comment
33) Will the demo on the 5th be Single Player only?
It will be SP, yes.
Dev interview...
AND WE ARE BACK! Just one month till release and the reviews are starting to drip in and so far so good. Things are now getting very exciting. So to start with the thread that was collecting questions.
1) Throughout your testing and community testing did you reach complete balance between classes and their weapons? I hate playing a game where 1 weapon can really be the only thing you need to use to win.
I think we managed that, yes. We have spent a good year and a half playing online internally followed by some Sony internal Alpha testing which resulted in a heck of a lot of balancing, followed by three phases of the beta. So I think we've pretty much nailed it. if something does come up post-release, we should be able to patch it up though.
2) Follow up to previous question. If balancing issues occur, will Guerilla support the game with patches?
Ah yes. Depends on the severity of course and whether it is considered a real issue or not. Some people might just get pissed off about catching rockets with their faces and start moaning "boohoo the rockets kill me all the time" when in fact they suck a bit. We'll watch the game carefully post release.
3) Did the issue with kills not being recorded right away when you kill someone, found in the beta, get fixed completely?
Should be yes.
4) If glitches and/or cheats start to surface in KZ2, then how extensive of support can we expect from Guerilla to not only fix the problems, but deal with those who abuse them to help them win in games?
See 2). There will also be online moderation and banning taking place if the user agreement is broken. There is also kick voting.
5) If there are some reviews that talk nasty things about the AI, are you thinking of improving it or you won't touch the singleplayer campaign again?
I dont think it is an issue.
6) Can you set a way to increase damage, something like COD4 Hardcore mode, where one or two shots kill you?
We jhve 4 levels of difficulty for people to play the campaign in. 'Elite' will give you what you need in that regard.
7) The D-Pad is used for Badge abilites is there a way to leave one of the buttons for quick chat commands (like MEDIC!, SORRY!, ENEMY OVER HERE!)?
Voice-activated comms.
8) Can you record at the moment? are you thinking of implementing that?
Not on release. Something we might look into.
9) in the LOADING screens, can we get a mini trivia game with the Killzone history perhaps? or some Helghan / UCN propaganda?
Erm... no. There are plenty of loading screens with useful info though.
10) why did they decide to not focus so much attention on accurate, reliable, aiming down the sights shooting and instead make un-sighted shooting more reliable?
We did? I think we balanced the game in such a way to allow for both. I personally stop, crouch, zoom and shoot myself a lot. Time permitting anyway.
11) Clans INGAME Blogs with playstation EYE support and HDD import images in a future DLC?
Something to look into later. Benifit vs cost and time, etc.
12) Are you thinking of implementing a way to respawn near EACH of your Squad members, not just your leader?
No, the spawn-select screen would be a mess and it could unbalance the game too much. You of course have spawn-grenades and the Capture and Hold points to spawn on.
13) Will there be an option for dedicated servers? If no, could we maybe have them implimented later for things like clan matches to help even the keel?
Sure
14) What penalties are in place for people quitting out on your team or say a host quitting a game out right as the opposing team is to win?
If it is a clan game for valour say, the game would default to the remaining team. If a session master leaves, then a new one is picked. This should be a non-issue.
15) With features does it have the current Clan system, beside the valour points?
You get your own clan page where you can post news, challange rivals and manage your clan in-game and also plenty of functionality on http://www.killzone.com that links back into the game.
16) What are the kinds of options you can customize to your likings in a Private match? Like running speed, jump height?
Not so much the basic mechanics, but more options such as limiting weapons, the points scored, timings of the modes and so on.
17) What is your take with the idea of bringing Killzone franchise to a RTS future game?
I'd prefer a text-based adventure game myself. There are no plans for it currently, but hypothetically speaking, I could see how it would work.
18) Is it possible that we see in a future DLC a huge map with transport vehicles, futuristic choppers and that type of vehicles?
Anything is possible. More on DLC post-release. (naturally)
19) Use the PSP (if available) as a way to access the INGAME blog and matchmaking features (book a match, register to a tournament)?
Interesting idea. Currently there are no links to the PSP.
20) Does Killzone 2 support the ability to unlock anything if you were to connect your psp to your PS3 with Killzone Liberation?
See above.
21) Could we possibly hope to get more Killzone 2 themes,wallpapers,avatar pictures to customize our PS3 with?
Of course you can! :smileyhappy:
22) Can we get the video "Ballet of Death" on the PSN Store?
I am not sure. Something to look into I suppose.
23) Are we going to see any Real life AD videos like Liberation got?
You'll be getting better than that.
24) Have you seen Metal Gear Solid 4 DATABASE, release on the PSN Store? Could we have something like that for Killzone?
I have not seen it. I am a bit of a MGS idiot, so can't really comment on this. There will be tons of stats and so on on http://www.killzone.com if that is what you are refering to. Big changes coming there.
25) Can we get CGI videos explaining the whole killzone history?
Wow that would be expensive to do right. No, sorry.
26) The Bravia settings thread got a lot of notice, could you give us more TV settings?
As I said before, I only had those settings for that TV. it is not something I can provide for more TVs. If I get more, I'll post them of course.
27) Will killzone 2 still provide high quality VOIP with other headsets like it does with the offical sony headset?
I hope the comms aregood enough for everyone.
28) What sound settings would you recommend for KZ2? Please be detail as much as possible
Uff, I don't know. Just make sure you set up your PS3 properly to whatever sound system you have attached. Lots of people neglect to do that from the outset.
29) What about a Killzone Movie? I heard that Devs are fans of Paul Verhoeven, maybe he could make the film! Besides that, wht do you think: real actors or just a CGI thing like Resident Evil last film?
Haha, this is not something I can officially comment on, but it is a topic we often talk about in the pub after work. Who would direct, who would play who, etc. Verhoeven would of course be high on our imaginary lists :smileyhappy:.
30) Can we have another INSIDE THE DEVS STUDIO interview like the one of gamekings? http://www.gamekings.tv/index/videos/mi ... ny-behind-
killzone-2-full-version-subbed/
There is a lot of media attention right now and we have a lot of visitors coming to interview us. We have a special relationship with the Gamekings, so they get more access to us and the project.
31) how do you/gg feel about kz2 being dubbed as the halo killer?
*rasberry noise* Does anyone still call it that? I thought these days we were the 'Gears/COD/Me and My Horse/Tetris/Chess/Soduku/Thumb-wrestling-killer' (delete as appropriate).
32) With the hype of killzone 2, any plans on expanding your team? perhaps outside killzone?
No comment
33) Will the demo on the 5th be Single Player only?
It will be SP, yes.

-
- God Like Gamer
- Posts: 1538
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- Contact:
Isn't the controller fully customisable? This is the first thing I will do, reassign all the buttons and definitely make L1 zoom/aim not R3, jesus I hated that on KZ1 and they did it again.
BEEPLEFIELD 3 - it is all about locks, unlocks and small cocks!
- redVENGEANCE
- Admin - Nothing Better To Do.
- Posts: 1813
- Joined: Wed Jan 14, 2009 4:14 pm
- PSN ID: redVENGEANCE
most modern pc games if not all have customisable controls
why can't consoles?
why can't consoles?
-
- God Like Gamer
- Posts: 1538
- Joined: Wed Jan 14, 2009 8:05 pm
- PSN ID: blanks
- Contact:
They can, but it all comes to extra work for devs, and ...I tell ya what I have recently had very bad experience with various software developers. It seems like they are all up their arses, fucking wanted to kick the shit out of them all. If that is general attitude among the buggers everywhere, I am not surprised we get shitty software and no support. One even reported me to the mod after I asked for some modification and after 6 months did it myself because he couldn't be arsed, almost got banned for sharing that, fucking tossers. The other one was taking the piss making me look like an idiot until I threw his software bug into his face. All happened as usual within a couple of days, duh.
BEEPLEFIELD 3 - it is all about locks, unlocks and small cocks!
- redVENGEANCE
- Admin - Nothing Better To Do.
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- Joined: Wed Jan 14, 2009 4:14 pm
- PSN ID: redVENGEANCE
devs seem to get fucking lazy with consoles
i don't know why, its a potential lucrative market what with dlc now
i don't know why, its a potential lucrative market what with dlc now
- DJ-Daz
- Admin - Nothing Better To Do.
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Just had a reply to one of my posts, there are racks of dedicated server for KZ2, so it's not p2p.
So you can all cancel the joypad through the tv insurance, well, except for Vlad, you need to add car through the tv to yours.
So you can all cancel the joypad through the tv insurance, well, except for Vlad, you need to add car through the tv to yours.

- InfiniteStates
- God Like Gamer
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They can't all be wrong 



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