No, it got broke with last update.theENIGMATRON wrote:Fuck off!! the PC version got the BF Recorder!!!
Official Battlefield 3 thread 2011
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- God Like Gamer
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BEEPLEFIELD 3 - it is all about locks, unlocks and small cocks!
- YorkshirePud
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Id rather squads work than get some recorder program
An explosion now and then is nice. Keeps the mind sharp,
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BEEPLEFIELD 3 - it is all about locks, unlocks and small cocks!
- YorkshirePud
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yesterday afternoon had a glimmer of one of those battlefield moments to me. was running about sharqi making myself useful when i spotted a little bighead sniper tying to MAV elevate to one of the towers, so i ran after him, through the other sides spawn point for what must have been almost a minute, no one killed me, a squadmate spawned behind me but surprisingly didnt open fire, he got to where he wanted and i shanked him
but oh no it didnt stop there, i then used his mav and flew it to a tower i knew he had been on previously, i walloped his mate who was still sniping up there and left the MAV on the roof
1 knife kill + 1 road kill = baggage

but oh no it didnt stop there, i then used his mav and flew it to a tower i knew he had been on previously, i walloped his mate who was still sniping up there and left the MAV on the roof
1 knife kill + 1 road kill = baggage

An explosion now and then is nice. Keeps the mind sharp,
- YorkshirePud
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well comms work now 4 squad up from MH night.... 

An explosion now and then is nice. Keeps the mind sharp,
- DJ-Daz
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In other news, Battlefield 3 iOS game has tanked so badly it's been removed from the app store.
http://kotaku.com/5887368/ea-decommissi ... app-store/
http://kotaku.com/5887368/ea-decommissi ... app-store/

- YorkshirePud
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Question, how the fuck does a fps work on a tablet?
An explosion now and then is nice. Keeps the mind sharp,
- Symonator
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Don't know, some tablets are quite big though, like paracetamol.YorkshirePud wrote:Question, how the fuck does a fps work on a tablet?

DayZ UK 1 - Filter: Dayzmad
Paradrop spawns | build your own base | refined repair system | new bandit system
Vist the web http://www.dayzmad.com to find out more!
Paradrop spawns | build your own base | refined repair system | new bandit system
Vist the web http://www.dayzmad.com to find out more!
- InfiniteStates
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Badly - Bad Company (2?) is on iPhone, and it's vaguely playable. You have phantom joysticks in the bottom corners. I can't remember how fire/grenade worked...YorkshirePud wrote:Question, how the fuck does a fps work on a tablet?
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Sy, zhint0 posted long fix list, here is the changes to helis
-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
-Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators.
-Slightly reduced the locking time of all weapons vs Laser Designated targets.
-Laser Guided missiles can now be distracted by Flares.
-Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.
-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
-Flares now more reliably distract missiles, especially for Helicopters.
-Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.
-AA Missiles should no longer kill the pilot instead of the vehicle.
-AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.
-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.
-Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter's defensive abilities vs Jets.
-Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.
-Increased RPG and SMAW damage against aircraft.
-Guided Rockets will now only track ground targets, as originally intended.
-Reduced the direct damage done by Attack Helicopter gunners vs Armor.
-Helicopter guns should now suppress correctly.
-Improved the accuracy of the Attack Helicopter's Rocket Pods, both guided and unguided.
-Slightly increased the damage of Attack Helicopter's Rocket Pods vs Infantry and other Helicopters.
-Additional fixes have been made to the TV missile to prevent it from blowing up the lauching vehicle.
-The Mi28 has received upgrades to its climbing and yawing abilities.
-Fixed an issue where guided rockets from the Mi28 did not follow the crosshair properly.
-Improved the accuracy of the Mi28 gun to match the AH1 gun.
-Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
-Jet and Helicopter collisions should now properly result in the death of both vehicles.
-CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.
-Increased the base accuracy for AA guns and added a decrease in accuracy over the course of a burst.
-The Z11w now properly functions with Below Radar.
-Below Radar will now also prevent the lock on of Stinger and IGLA missiles.
-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
-Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators.
-Slightly reduced the locking time of all weapons vs Laser Designated targets.
-Laser Guided missiles can now be distracted by Flares.
-Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.
-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
-Flares now more reliably distract missiles, especially for Helicopters.
-Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.
-AA Missiles should no longer kill the pilot instead of the vehicle.
-AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.
-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.
-Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter's defensive abilities vs Jets.
-Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.
-Increased RPG and SMAW damage against aircraft.
-Guided Rockets will now only track ground targets, as originally intended.
-Reduced the direct damage done by Attack Helicopter gunners vs Armor.
-Helicopter guns should now suppress correctly.
-Improved the accuracy of the Attack Helicopter's Rocket Pods, both guided and unguided.
-Slightly increased the damage of Attack Helicopter's Rocket Pods vs Infantry and other Helicopters.
-Additional fixes have been made to the TV missile to prevent it from blowing up the lauching vehicle.
-The Mi28 has received upgrades to its climbing and yawing abilities.
-Fixed an issue where guided rockets from the Mi28 did not follow the crosshair properly.
-Improved the accuracy of the Mi28 gun to match the AH1 gun.
-Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
-Jet and Helicopter collisions should now properly result in the death of both vehicles.
-CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.
-Increased the base accuracy for AA guns and added a decrease in accuracy over the course of a burst.
-The Z11w now properly functions with Below Radar.
-Below Radar will now also prevent the lock on of Stinger and IGLA missiles.
BEEPLEFIELD 3 - it is all about locks, unlocks and small cocks!
- DJ-Daz
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for the complete list of fixes:
http://battlelog.battlefield.com/bf3/ne ... 195992365/
no idea when the patch goes live though, probably 2013.
http://battlelog.battlefield.com/bf3/ne ... 195992365/
no idea when the patch goes live though, probably 2013.

- Symonator
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seems alright.
i think increasing damage on the wepons and vehicles mentioned is a bit silly, they are already a bit much as it is.
I don't care anyway, i wont be on bf3 ever again.
i think increasing damage on the wepons and vehicles mentioned is a bit silly, they are already a bit much as it is.
I don't care anyway, i wont be on bf3 ever again.
DayZ UK 1 - Filter: Dayzmad
Paradrop spawns | build your own base | refined repair system | new bandit system
Vist the web http://www.dayzmad.com to find out more!
Paradrop spawns | build your own base | refined repair system | new bandit system
Vist the web http://www.dayzmad.com to find out more!
- YorkshirePud
- Chief Trekkie
- Posts: 2400
- Joined: Tue Oct 12, 2010 7:02 pm
- PSN ID: yorkshirepud82
- Location: Shipwrecked and comatose
-Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators.
good this is quite annoying especially if your on a bombing run in a jet
-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
hmmm lets see how that plays out
-Flares now more reliably distract missiles, especially for Helicopters.
so no more in your face chopper kills? or close ranger underbelly stingers, both good and bad i suppose
-Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.
it changed? never noticed
-AA Missiles should no longer kill the pilot instead of the vehicle.
thank fuck for that
-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.
sigh stinger spam is back then
-The Mi28 has received upgrades to its climbing and yawing abilities.
THANK YOU GOD
-Jet and Helicopter collisions should now properly result in the death of both vehicles.
Umm yay?
-CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.
YAY!
-Below Radar will now also prevent the lock on of Stinger and IGLA missiles.
Huh? ok see how it works out
good this is quite annoying especially if your on a bombing run in a jet
-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
hmmm lets see how that plays out
-Flares now more reliably distract missiles, especially for Helicopters.
so no more in your face chopper kills? or close ranger underbelly stingers, both good and bad i suppose
-Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.
it changed? never noticed
-AA Missiles should no longer kill the pilot instead of the vehicle.
thank fuck for that
-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.
sigh stinger spam is back then
-The Mi28 has received upgrades to its climbing and yawing abilities.
THANK YOU GOD
-Jet and Helicopter collisions should now properly result in the death of both vehicles.
Umm yay?
-CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.
YAY!
-Below Radar will now also prevent the lock on of Stinger and IGLA missiles.
Huh? ok see how it works out
An explosion now and then is nice. Keeps the mind sharp,
- theENIGMATRON
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Fire up BF3 for the first time in along time.
To be surprised, am unable to connect to a single fucking game!!!
To be surprised, am unable to connect to a single fucking game!!!
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