Battlefield 3 Patch details

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DJ-Daz
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DICE are working hard on a new patch, to nerf some things, increase hitpoints on others, and other major and minor issues.

Balancing

Alan Kerts, Battlefield 3‘s Gameplay Designer, reveals that “pistols will be getting a bit of love in the near future.” A slight improvement in the damage department for pistols is certainly welcome. After nerfing the UMP since the beta, Kerts admitted ”it [UMP] got the nerf bat pretty hard. Gave it back some power today. I’ll be playing to monitor balance.” The UMP is unlocked at level 16 and can be used on all kits.

Some fans have been outspoken about the effectivity of the jets asking for improvement. One fan expressed his concerns to Fredrik Thylander demanding “they [jets] need a buff.” Thylander, Senior Designer at DICE, confirmed “they [jets] are getting it [the buff].”
Issues

DICE is looking into the following issues, besides the usual server problems:

PS3 users communication problems.
BF3.exe has stopped responding on PC.
Teaming up with friends and getting into the same side.
PS3 input lag.

Balancing

By far the easiest way to take down helis at moment is to use the Stinger against them; however, this will not be as easy in the near future. Alan Kertz, Battlefield 3′s Gameplay Designer, has pointed out that the Stingers’ nerf “is in discussion at the office now.” Fredrik Thylander, Senior Designer, reassured that the nerf is indeed “incoming”. To follow up on yesterday’s post, Kertz explained that Jets will not get disabled by 1 shot as it is the case at the moment; however, no further explanation was provided.

With the UMP will soon be doing more damage, another PDW, PP-2000, is going to be buffed as well. When a fan asked Kertz to alter the PP-2000 to be in “a middle ground between the beta and final release”, Kertz simply responded “that’s the plan”. On the snipers’ front, a fan pointed out to Daniel Matros the discrepancy in the clip size of the M39 EMR between the battlelog and the actual game; the battlelog shows a 20+1 magazine size as opposed to the current 10+1 in game. Daniel assured that this will be fixed.

Yesterday, in terms of balancing, we reported on Jets, UMP, and Sidearms being patched to become more effective.
Aiming

Some players have been vocal in their displeasure with the final release aiming mechanics, they felt that it was spot on in the beta and the issue can be easily sorted by setting the aiming back to as it was in the beta. Kertz shed some light on the issue by stating “if it was that simple, it wouldn’t be a problem. It’s not the controls, something else is going on. [DICE's] engineers are looking into it.” Just a side note, Kertz was referring to real life engineers, not in game!
Issues

DICE is also working on the following:

Game activation problems.
Addressing lag on the 360 as well, which has been hampering our MP1st squad. If you’re looking for your fellow MP heads on BF3, the easiest way is to become a fan MP1st’s platoon.
Following up on one of our earlier reports, Tomas Danko explains “negative mouse accelleration fix should be included [in the patch]“
Australian servers, or the lack of thereof.
Spawning without having a gun in hand.
Please read yesterday’s post for the rest.

Stay tuned to our multiplayer review. We will publish it in a couple of hours, so make sure to follow MP1st on Twitter and Facebook to check it out first; we promise you won’t be disappointed.
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YorkshirePud
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i actually have a 50% success rate with stingers, most of the time people pop flares and run away before i have time to get a second Lock on, also ive had people manage to just evade them. id be curious what the nerfing involved

my biggest problem is and if someone cold tell me where to mention this id love it

Aim Down Sights sensitivity, it should not be as high as your turn speed, ADS is for precise aiming i dont want to try to track someone and find im spinning on the spot quicker than a cat hearing the fridge door open. needs sorting, ive had to turn down the sensitivity which means i turn slower in general not good :-q
An explosion now and then is nice. Keeps the mind sharp,
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Symonator
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pud u got a red dot sight?
The aim/recoil improves massively, the way it should be near enough, but still slighlty over-sensitive.
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YorkshirePud
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yeah shouldnt have to slap on a red dot to slow down the turning though :(

funny in BFBC2 the RDS did sweet fa most of the time, in fact having it off was better in some circumstances, now its a must
An explosion now and then is nice. Keeps the mind sharp,
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