CoD killed the FPS genre

All Shoot'em Up Games in here
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InfiniteStates
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Summink interesting to read :)

Plus I think I stained myself a little at the end of the BF video, when he looks up at the Little Bird spewing shell casings...
How Call of Duty Destroyed the World
Has the success of Call of Duty done more harm than good?

For centuries, man has been predicting the end of the world as we know it. The Mayans, Nostradamus, R.E.M. – they've all been singing the same tune. What none of them managed to predict however, was that the world would be destroyed by Call of Duty. Well, the world of video games, at least.

Come on, you've been sensing it for a while. You've looked on in despair as yet another FPS is released that wants to be Black Ops. You've felt the mounting deluge of dissatisfaction that's been building inside you ever since Activision clearly realised Call of Duty 4 was a gambit that very much paid off, and could conceivably continue to pay off year, after year, after year at the cost of an entire genre of gaming.

So what do you do about it? Once it's dawned on you that you've been playing the same game with different titles for years now, you look to alternatives. But guess what? They're all uncomfortably familiar; especially when it comes time to go online. At this point your internal reactor reaches critical mass, explodes, and your passion for the act of first-person digital warfare becomes a shadow burnt into the couch where you used to sit for hours and ponder the great quandaries of the 21st century schizoid gamer: "AK-74u w/ grip or FAMAS?" and "Where best to camp?" and, gradually, "Wow, this kind of sucks," and, eventually, "Why is everything trying to be this game?"

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Spot the difference.

Call of Duty engineered the destruction of its race, allowing its masters to subjugate the universe, giving them wealth and power beyond anybody's wildest dreams. Now it controls the evolution of any species or technology that it judges to be a potential threat; the greatest FPS scientists and developers forced to work under the supervision of so much inexplicable profit. For that, the global tribunal of gamingdom must put Call of Duty on trial. Intermediaries in this affair include but are not limited to anyone bemoaning the rise of casualised meta-gaming to a seat of absolute power. Hypocritically enough, however, if you play Black Ops then you become part of the problem – or, at the very least, you become an unpaid beta tester, according to UK-based consumer advocacy group Gamers' Voice, who've been taking the concept of a trial extremely literally for some time now. Figuratively or literally, it's a trial that's sorely needed.

So far every glimmer of salvation has been swiftly snuffed, undone by the very tyrant they each seek to usurp. When the Medal of Honor reboot loomed on the horizon, bristling with bearded promise, hope for a better tomorrow stirred in the weary hearts of gamers everywhere. A new challenger had appeared; EA finally taking the fight to Activision with a game that… looked indistinguishable from Call of Duty, and… played similarly… and… might as well have been called Crap Ops, provided that name hadn't already been attributed to Black Ops by certain quarters. Even formerly unique FPS franchises aesthetically outside CoD's jurisdiction towed the line to some extent: Killzone 3's heavier sci-fi tread couldn't escape the prevalence of identically-implemented perks and killstreaks; neither could Crysis 2, despite its dog-tag riff on the former's familiar theme. And Homefront? THQ might be hurling optimistic press release confetti into the air to placate investors, but every gamer knows the truth at the heart of that disappointment.

We're seeing the backlash now. Dead Space 2 was criticized by many for its by-the-numbers multiplayer modes, while the upcoming Prey 2 has no multiplayer to speak of at all. DICE is even actively taking to Activision's lackluster modus operandi in the press, with General Manager Karl-Magnus Troedsson recently launching a salvo of unguided missiles in the obvious direction of Kotick's Fourth Reich and its many silent partners: "The competitors are out there, they're established, and they're very, very big. We believe that they are not innovating, that they are treading water. They're using the same engine," he added, "the same recipe for building a game. At some point you need to take that leap. I haven't seen them take that leap since a long time ago."

[youtube][/youtube]
Battlefield 3: Saviour of the Shooter Genre?

It's an interesting sentiment given that, by all hands-off reports, Battlefield 3's single-player looks and possibly plays a lot like Black Ops. No one can be completely sure, however, as no-one's been hands-on with the latest Great White FPS Hope just yet. Have you already pre-ordered yourself a Limited Edition copy? Maybe you have. Scared? You should be, but for a much more worrying reason than the fact DICE might be setting you up for yet another hum-drum offering of derivative tin-can target practice (they have brought back prone, you know, and that means dolphin-dives, and… wait, is that some quick time events we see?).
You now have more in common with Bobby Kotick than is comfortable to admit. The aggressive expanse that is his waistline might swell concurrently with Call of Duty's success, but so too does his receding helmet of ever-shrinking red ripcurls. And how many times has Black Ops made you pull your hair out, either directly or indirectly? It's not just the screaming frustration inherent to a sudden blinding crash whilst you're up 195-190 in the tensest game of Domination ever or being informed in slow-motion that ENCHANTMENT_LOL has nailed you from afar with a frag grenade tossed mindlessly into the ether (again), it's also the fact that everything else not so much wants as needs to repeat this tired montage of firefight fallacies over, and over, and over – and the more they decry this increasingly obvious dead-end, they more likely they are to be trapped in it. The first-person shooter has gone nowhere for years largely because of this series' success; in some cases, it's even gone backwards.

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How does he sleep at night? On a posturepedic mattress stuffed with your hopes and dreams.

Why? Money, mostly. Big business savvy will always copy rather than create. It's easier, and the herd at large (you) won't turn dissent into action (by not playing the game), which would in turn either force evolution or result in overdue dismantlement à la Guitar Hero. We're gamers; we have a unique addiction that we love to death yet argue for and against constantly, hoping it will improve itself but feeling more or less powerless either way. It's not wholly unlike being the bitch in a relationship. Simply asking gamers not to play the latest and greatest is totally unfeasible. What it really takes is the stumbling of the status quo to fire up the signal flare of change, and while Homefront's crippled offensive is a very disappointing thing indeed for gamers, it is also a means to a much greater end. It is a Call of Duty copycat that ticks all the right boxes, but fails to rise above campaign gameplay mediocrity. Perhaps it will be the last straw?

In times of tragedy it does us good to laugh, and laugh we should – it's just too bad the comforting comedy we crave is almost as tragic as the tragedy it's supposed to be relieving. The only reason Call of Duty has become such a billion-dollar gaming behemoth is because the franchise at large took a safe but calculated risk back in 2007 with Call of Duty 4, turning 1944 into present day while every other FPS around it pushed forward – whilst marching on the spot – in a slow wave of identikit WWII-centric ennui. Call of Duty 4 didn't do much to innovate, but sometimes changing your stripes is all that's needed, and the rest will follow. Ironically, hilariously, everyone else followed, and continue to do so.

Hope lies with Battlefield 3 – but even men with their mouths full of trash-talk need to eat.
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bobby.. u dick'ed
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InfiniteStates
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That is a sweet BF3 video though. If Bobby was in charge of the BF franchise he would have flogged it to death years ago. When he's picked the last bit of flesh from CoD's rotting carcass you can bet BF will still be going strong.
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Yeah we'd be on battlecombat modern field 30 by now.
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InfiniteStates
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LOL I think you overestimate his ability to sustain a franchise...
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InfiniteStates
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Rather than start a new thread, I'll just extend this one with this article hinting that Battlefield led the way...CoD just took it to the mass-market:
Battlefield 3: Reclaiming the Throne
Is it time for developer DICE to take back the modern combat genre that it arguably popularised? Here are some reasons why we think it might have a chance.

For many gamers, the whirlwind success of the Call of Duty franchise has been so all-encompassing that it's hard for them to remember a time before series creators Infinity Ward dropped the game that would change the industry forever – Call of Duty: Modern Warfare. While the Call of Duty series had achieved success with its last World War II-set title, Call of Duty 3, it wasn't developed by Infinity Ward, and it was clear that the studio was as fed up with WWII games as the general gaming public was. The Medal of Honor series (CoD's main competitor) had been flagging with mediocre WWII titles for some time, and with the current War on Terror in everyone's subconscious, with its high-tech, 21st century approach to warfare, it was clear that a leap to the present day needed to occur.

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This was starting to get stale.

It wasn't the first series to ditch the old-school and throw its hat into the action-packed modern-day war FPS genre, however. In many ways, the decision to make the jump from WWII's Panzerschrecks and Thompsons, to present day weapons like Javellins and P90s, was spearheaded by the success of developer DICE's competitive multiplayer shooter Battlefield 2. While Battlefield 2 (and Battlefield 2: Modern Combat on consoles) was hardly the first shooter set in a more modern and technology-driven age of warfare, it was indeed the first among its competitors to leave the dusty old second World War behind.

As franchises like Medal of Honor and Call of Duty continued to wring every last sentimental drop out of WWII, DICE shifted its sights away from the well-worn locations of Europe and the Pacific Rim featured in its popular Battlefield 1942 and 1943 games, to more current political hotspots, like the Middle East and China. It pioneered many elements that shooter fans now take for granted, such as the addictive ranking system it introduced, which has since become common place in multiplayer shooters, the ability for players to employ squad tactics and cover more areas of the battlefield - including the ability to attack from the sky in fighter jets like the F-18, and the way its weapon load-outs reflected the kinds of arsenals that better represented the modern day soldier. SMGs and Assault Rifles with Grenade Launchers attached became the norm. After this it was kind of difficult to go back to the weapons of the 1940s with any kind of enthusiasm.

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Battlefield 2. Still great looking.

It wasn't long before Infinity Ward released Call of Duty: Modern Warfare and the rest, as they say, was history. It was a runaway hit – a big budget, rollercoaster-ride of a game with an emphasis on big action set-pieces. Infinity Ward had left behind the notion of more realistic scenarios, as well as the added pressure of keeping a respectful attention to detail that came with using actual battles from WWII. The story became that of an over-the-top action movie – more Michael Bay than Steven Spielberg or Ridley Scott. Infinity Ward also saw the potential in some of its rival's core elements (such as ranking) and expanded and improved on them, making Modern Warfare's multiplayer modes extremely compelling. Kill-streaks, Perks and the added-function of ranking until you 'Prestige' had revitalised the multiplayer shooter once again. With these additions, the developer and its publisher Activision had reached out to the widest and most mainstream audience possible and the decision paid off in spades. All bets were officially off.
Meanwhile, after having dipped its toes into the future with the release of Battlefield 2142, DICE turned its attention towards making a new offshoot Battlefield series that would not only showcase its new Frostbite Engine, but also have a more focused story and character-driven campaign. Battlefield: Bad Company released in 2008, impressing gamers with the level of destructibility possible in its architecture and environments. Bad Company was a valiant attempt by DICE to create a great, multiplayer experience that fans of the series are accustomed to, with the added bonus of a real, character and story-driven campaign. While the game played out like a buddy action movie, with big set-pieces and tight controls, the lighter tone of the story lessened the impact of the campaign compared to something as gritty and confronting as Modern Warfare.

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It just feels silly to go back to indestructible buildings after this.

Battlefield: Bad Company 2 followed two years later, and while the campaign still featured the lovable characters of the last entry, the tone was a bit more serious, this time featuring a catastrophic scenario that the player was tasked with trying to prevent. The multiplayer improved significantly too, gaining momentum for the series with many converts coming over from CoD and a substantial amount of players declaring Bad Company 2 as the superior online shooter experience.

Now with Battlefield 3, the first real sequel to Battlefield 2 is out to try and reclaim the crown it once held. The Bad Company characters have been sidelined in order to bring back the realistic tone to war shooters that the Call of Duty series has arguably lost as its story-modes have become more and more focused on elaborate set-pieces. By setting Battlefield 3 in Iraq, and not some unnamed Middle Eastern country, it's clear that the game aims to stay real and current. Videos released of the game show an incredible amount of detail in the environments and character animations, with one commenter on our boards declaring 'I've been there, and this looks so real, it's scary'.

Videos of the game have left many people with their jaws on the floor, in awe of the gorgeous graphics produced by the Frostbite 2.0 engine. A recent off-screen video of the game showing how the player can take down an entire skyscraper, with a shockwave tearing the street apart in its wake, illustrates the ambition behind Battlefield 3. It's not just a sign of how impressive the engine is; it's also a visual declaration that DICE isn't content to release a new shooter year after year without any innovation. Battlefield 3 is looking to take war-shooters to the next level.

The next Call of Duty game will need to seriously take a step forward and find a way to innovate, because as history has shown us, simply being at the top is not going to last forever. The Guitar Hero and Tony Hawk franchises have shown us that much. EA's CEO John Riccitiello recently declared that Battlefield 3's release will be going right up against Call of Duty this November and that the game was designed to take its competitors down. Whether Battlefield 3 reclaims the modern warfare throne or not, the head to head showdown with Call of Duty could be just what the genre needs to spur it to greater - and more innovative - heights.
LOL MEOW! L-)
"...DICE isn't content to release a new shooter year after year without any innovation."
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YorkshirePud
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I've finally gotten around to publishing links to both IGN articles on my blog and ive refereed back here to the forum for some enlightened discussion

that's about as enlightened as im going to get because im fucking sick of COD and im bored to death of FPS, YES im a hypocrite because ill probably play Crysis 2 or BFBC2 later.

well no more this year shall i purchase or rent a FPS ive had it with them until Battlefield 3

and as for Craptivision
YOU GOT SERVED!
An explosion now and then is nice. Keeps the mind sharp,
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yorkshirepudding wrote:
well no more this year shall i purchase or rent a FPS ive had it with them until Battlefield 3
probably a good idea if you're that p'eed off.
I'm getting that way myself, but there's nothing that entertains like a quick blast on COD, BFBC2, or MOH.

My name is Darron and I'm a First Person Shooter Addict.
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InfiniteStates
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Pffft this is a great year for FPS...
Brink
Deus Ex
Rage
Battlefield 3

And I've only just got around to playing Fallout 3 (which has to be played first-person, else the animation is laughable). I'm also tempted by Crysis 2 from what I'm hearing of the single-player (not so fussed about MP, which sounds disposable TBH).
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YorkshirePud
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Single player IS great mate i can attest to that
An explosion now and then is nice. Keeps the mind sharp,
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