So we know its around the corner,
And we know its 64 player with Air Support (Jets and Choppers)
But who Pre Ordered MoH?
If you remember, they offered Beta Access to everyone who pre ordered.
When you think they may go live with the BETA?
Battlefield 3 BETA
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- YorkshirePud
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i didnt pre-order MOH but i rented it and entered the code from the case and it worked! so maybe ill get it? im not sure
what worries me dave is the talk about it involving urban combat
urban combat = COD? hopefully im worrying over nothing
what worries me dave is the talk about it involving urban combat
urban combat = COD? hopefully im worrying over nothing
An explosion now and then is nice. Keeps the mind sharp,
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yorkshirepudding wrote:i didnt pre-order MOH but i rented it and entered the code from the case and it worked! so maybe ill get it? im not sure
what worries me dave is the talk about it involving urban combat
urban combat = COD? hopefully im worrying over nothing
Nar it will follow suit of Battlefield 2.
If you ever played that.
64 Players, Massive Maps. Jets everything!!!
Dont think you could get that in COD like games.
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64 players is for pc dave, us console fuckwits get 24 players
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redVENGEANCE wrote:64 players is for pc dave, us console fuckwits get 24 players
Nar...... Serious!!!!!!!!
If so....... i may think twice about the game :TT_TT:
Thats really put a downer on it.
I Loved the 32 Players aside, it was epic!
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i have no doubt the game will be great
bfbc2 is still great but us lot playing together died with bfbc1!
bfbc2 is still great but us lot playing together died with bfbc1!
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I don't understand the 64 players on PC only bollocks...
It's not a network thing, because the same constraints apply to any online system. The internet is the internet no matter what your interfacing hardware is.
I suspect it must come down to RAM - I guess a boned character animation must have a heavy memory footprint...?
I would personally rather not have Destruction 2.0 (or 3.0 or whatever) and have more players in a game. Shooting someone in the face is a lot more satisfying than bringing a house down.
It's not a network thing, because the same constraints apply to any online system. The internet is the internet no matter what your interfacing hardware is.
I suspect it must come down to RAM - I guess a boned character animation must have a heavy memory footprint...?
I would personally rather not have Destruction 2.0 (or 3.0 or whatever) and have more players in a game. Shooting someone in the face is a lot more satisfying than bringing a house down.
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InfiniteStates wrote:I don't understand the 64 players on PC only bollocks...
It's not a network thing, because the same constraints apply to any online system. The internet is the internet no matter what your interfacing hardware is.
I suspect it must come down to RAM - I guess a boned character animation must have a heavy memory footprint...?
I would personally rather not have Destruction 2.0 (or 3.0 or whatever) and have more players in a game. Shooting someone in the face is a lot more satisfying than bringing a house down.
I Agree,
Maybe some Destruction, like a Hole in the wall or something.
But yes i agree more players is better.
Battlefield 2 had 0 Destruction, it had 64 Players,
It had Air Support / Jets etc
and it had Map Maker / Mod Maker.
It was the only game i never got board of. It was EPIC!!!!
To make one in its series Battlefield 3,
They have to follow suit, if not, it will be a flop!!!
Surly they can see that.
Its like me giving you a Game called "States" for an example
It gives you everything!!!!!!!
Then we release Number 2, and make it smaller and less features
WTF is the point.....
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if only 10 people were supported by map id still buy it lol!
An explosion now and then is nice. Keeps the mind sharp,
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