Mission update
Posted: Fri Apr 24, 2009 6:47 am
Well for some reason I played like a donkey with his controller so far up his arse (or should that be Ass?) last night, that I should be shot on sight.
Seddon - thanks for taking my head off, looked quite cool.
I'd like to have a bit more practice on this fucker again. It would be fun to actually work as a squad proper.-
Last night i came round tons of corners and there were 2 sometimes 3 enemy, all tucked against the walls or ducked behind something, stationary, who all cut me in two.
I'd like to try it. Some kind of organisation tactic. Maybe stick to the corridors unless unavoidable, then assuming a position before we hit a turning when a red dot appears, a few yards from the junction so any grenades are avoidable, then fuck the bad guy on the face as a coordinated strike, when he/they turn the corner.
In other news - is it me or has the inertia been toned down a bit with the patch. Also, again, am I seeing things or has the jitterness been smoothed a little bit?
:slow:
Seddon - thanks for taking my head off, looked quite cool.
I'd like to have a bit more practice on this fucker again. It would be fun to actually work as a squad proper.-
Last night i came round tons of corners and there were 2 sometimes 3 enemy, all tucked against the walls or ducked behind something, stationary, who all cut me in two.
I'd like to try it. Some kind of organisation tactic. Maybe stick to the corridors unless unavoidable, then assuming a position before we hit a turning when a red dot appears, a few yards from the junction so any grenades are avoidable, then fuck the bad guy on the face as a coordinated strike, when he/they turn the corner.
In other news - is it me or has the inertia been toned down a bit with the patch. Also, again, am I seeing things or has the jitterness been smoothed a little bit?
:slow: