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DayZ Standalone Discussion Thread

Posted: Sat Oct 27, 2012 7:53 pm
by Dr. Solomon Graves
Hello all,

I've been reading a lot about the development of the new standalone version of DayZ and it actually looks quite good. The fact that it isn't going to be run off the new Arma 3 engine and is going to use a modified version of the Arma 2 Real Virtuality engine is a bit upsetting. I would much rather wait for it to be crated on the Arma 3 engine.

What do you guys think? Will you go back to DayZ once it goes standalone? Lets start a discussion here.

I guess the new DayZ will run off this engine here: http://www.youtube.com/watch?feature=pl ... uWjRow3a9U

What do you guys think?

Re: DayZ Standalone Discussion Thread

Posted: Sat Oct 27, 2012 8:05 pm
by DJ-Daz
If it's been made using Arma II then it'll be open to the same hacks that plagues it today.
I had heard that they were going to use a different engine, not sure what though, and I might be confusing it with The War Z.

Again if it's Arma II they go for... then that's really bad.

Re: DayZ Standalone Discussion Thread

Posted: Sat Oct 27, 2012 8:11 pm
by Dr. Solomon Graves
Rocket quote "We’re going to take the multiplayer code from ArmA 2, which is the most important thing, that’s the most mature element of the code, and it’s going to be a while before ArmA 3 reaches that point. So we’ll effectively be using ArmA 2.5 as a start, but DayZ will quickly go off in its own direction, with our own inventory, UI; all those things we’re completely starting fresh.”

So it's till the Arma 2 engine, they are just changing the shittiest parts from the ground up.

Don't get me started on the War Z, Daz. I've never felt so dangerous with a flashlight in my hand. :D

Re: DayZ Standalone Discussion Thread

Posted: Sat Oct 27, 2012 8:57 pm
by Astro
P.S

just in:


Re: DayZ Standalone Discussion Thread

Posted: Sun Oct 28, 2012 8:30 pm
by Dr. Solomon Graves
Well that is reassuring. I can honestly say i am very excited for it. I miss DayZ.

Re: DayZ Standalone Discussion Thread

Posted: Mon Oct 29, 2012 5:40 am
by Symonator
Dr. Solomon Graves wrote:Well that is reassuring. I can honestly say i am very excited for it. I miss DayZ.
can always join the uk 1 server... some of us still play lol.

Re: DayZ Standalone Discussion Thread

Posted: Mon Oct 29, 2012 10:18 am
by absynth
Yea.. what Astro said
tl;dr

DayZ standalone will be based on a client-server architecture (more like an MMO), not the current ArmA2 architecture.

Full text

This blog post doesn’t contain any pictures, or videos, but I think it provides far more to be excited about. When I read many comments regarding the choice of engine, it can be very frustrating. Up there with the endless debates of what is or is not alpha, is the maddeningly uninformed arguments about what does or does not constitute a “new engine”. I see people say that DayZ is based on the ArmA2 engine, or Take on Engine, or even the ArmA3 engine. I have been joking with team members on the project, that if we were to focus on making shader updates and not change anything else, everyone would be proclaiming that it was a “new engine”.

This week saw our lead programmer outline a dramatic plan to change the face of DayZ and how it will hit the world at the end of this year. Simply put, the application will move into a traditional client-server relationship which the server makes most of the decisions. This is the common architecture behind virtually every MMO currently out there, and it will be DayZ’s architecture when it releases. How is this possible? Well, thanks to an extremely fortunate set of occurrences much thinking and some development had already occurred; the crack team of programmers behind Operation Flashpoint have been thinking about these things for many years. Combined, again, with the unique string of events putting me in the position to have the idea for DayZ, and everything to come together… one could be forgiven for thinking it sounds like fate!

Currently ArmA is running simulation calculations on all clients and on the server as well. Clients have the power to make changes to their world. When the world is as complex and changing as that which DayZ creates, it has created an environment where hacking and performance issues abound. This is not an issue with ArmA, this is an issue of the designer (me) making a design that far outreaches it’s foundations. It is a testament to the Real Virtuality engine that this is even possible. So, what we are doing right now is removing these operations completely from the clients and ensuring the server runs the world. DayZ does not require the complex array of player and AI interactions that ArmA does, so these are all gone. What we are left with is a very heavily optimized solution where the server “call’s the shots” so to speak.

For those with some understanding of such endeavours the significance of these changes will already be readily apparent. For those who do not, it is simple. we’re not just locking the application and data down any more, but we’re making the server the umpire. We’re ripping out everything not required and replacing it with an optimized solution that has players (the survivors) and AI (the zombies). Our zombies don’t need to conduct flanking maneuvers, they don’t need to reload their magazines. They are simple, and our architecture reflects that. Achieving this will be tough, as we are already crunching very hard. If this heavy optimization is as successful as it would rationally seem to be on paper, then we will be limited on player numbers not by performance, but map design. To ensure we are right, we will be running an architecture test at some point, soon.

(the title for this post is a quotation attributed to Alfred Korzybski, philosopher and scientist, and for those not able to understand the subtext - it is a light jab at those professing to know much about engines, and alpha’s, what exactly they all mean)
Basically means less hacking right??

Re: DayZ Standalone Discussion Thread

Posted: Mon Oct 29, 2012 10:33 am
by DJ-Daz
it's not all good, Battlefield servers also do the bullet calculations for hit damage. This mean you often die before you can do anything about it - like run like fuck, or turn and fire back.

Plus what about all the lag you got on the dayz servers, how will the stand alone handle all that?

Re: DayZ Standalone Discussion Thread

Posted: Mon Oct 29, 2012 10:49 am
by Astro
Dazbobaby wrote:it's not all good, Battlefield servers also do the bullet calculations for hit damage. This mean you often die before you can do anything about it - like run like fuck, or turn and fire back.

Plus what about all the lag you got on the dayz servers, how will the stand alone handle all that?
I think because of the mechanics of the game it'll be slower paced than BF3 however I will still be there just less obvious.

Re: DayZ Standalone Discussion Thread

Posted: Mon Oct 29, 2012 10:57 am
by DJ-Daz
Astro wrote:
Dazbobaby wrote:it's not all good, Battlefield servers also do the bullet calculations for hit damage. This mean you often die before you can do anything about it - like run like fuck, or turn and fire back.

Plus what about all the lag you got on the dayz servers, how will the stand alone handle all that?
I think because of the mechanics of the game it'll be slower paced than BF3 however I will still be there just less obvious.
true, but rocket loves his stats, and it's that that caused the horrendous lag spikes. Just what you don't need if you come under fire.

Re: DayZ Standalone Discussion Thread

Posted: Mon Oct 29, 2012 11:56 am
by absynth
I think this a case of just wait and see.

Re: DayZ Standalone Discussion Thread

Posted: Mon Oct 29, 2012 3:05 pm
by Symonator
It's amazing.
dayz is about to update and it includes lots of killzone_kid fixes, dayz has gone community and they implement fixes from the community.

ALL the new update pretty much is already on our server LOL

Re: DayZ Standalone Discussion Thread

Posted: Mon Oct 29, 2012 3:29 pm
by DJ-Daz
Symonator wrote:It's amazing.
dayz is about to update and it includes lots of killzone_kid fixes, dayz has gone community and they implement fixes from the community.

ALL the new update pretty much is already on our server LOL
It's not amazing really, you and KK have done a brilliant job on the server.

But I see a problem for Rocket, if private hive servers are this good, why buy the stand alone game? LOLZ
=)) =)) =))

Re: DayZ Standalone Discussion Thread

Posted: Mon Oct 29, 2012 5:05 pm
by absynth
Erm because you know.. you need a unique ID to play on any of the servers.

Re: DayZ Standalone Discussion Thread

Posted: Mon Oct 29, 2012 5:12 pm
by DJ-Daz
absynth wrote:Erm because you know.. you need a unique ID to play on any of the servers.
erm... WTF you on about absynth?