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bfbc2 niggles that need to be fixed

Posted: Sun Mar 14, 2010 7:16 pm
by redVENGEANCE
1) fix the store ffs
2) there's talk of map pack 2, have we even had map pack 1?
3) game freezes for a few seconds while it "saving"
4) fix the hint text that is too long for the box it is displayed in
5) since bfbc2 came out have had far too many freezes and psn disconnects
6) stop symon from playing bfbc2 until we all catch up

whate other niggles you have?

Re: bfbc2 niggles that need to be fixed

Posted: Sun Mar 14, 2010 7:34 pm
by codayop
All points agreed - I haven't managed to finish one game without having to reconnect at least twice.

We knew this was going to happen

We know they are not going to do anything about it.

Re: bfbc2 niggles that need to be fixed

Posted: Sun Mar 14, 2010 9:09 pm
by BackedOut_
Yeah we already have map pack 1. You got it by entering the code that you got with the game. Pack 2 is just a few maps that have been changed from conquest to rush and rush into conquest.

The biggest niggle I want (need!) fixed is the knifing. It's so god damn slow! And also very glitchy. I went up to a guy and it took a 4 or 5 times to kill him with my knife! And sometimes you teleport to the other side of the enemy and stab their back.

Now, I only ever try to get tags if I have a good chance, but even then it's risky.

Re: bfbc2 niggles that need to be fixed

Posted: Sun Mar 14, 2010 9:12 pm
by InfiniteStates
Can't say I've had any connection issues at all, other than the day everyone was having them, but some things that need fixing...

1) Ban Sy (and everyone else in the top 300) for a week LOL
2) Fix the store (that I though was fixed, but no)
3) The text box issue
4) Now I have unlocked visible skill levels -
a) My friend compare leaderboard went tits up - all ranks where 101 etc
b) The skill levels aren't actually visible (I presume they're supposed to be on the post match scores like BC1?)
5) Put more choppers in

And that's about all I can think of for now... But I'm sure more will occur to me in tonight's session. I do think the knifing is good as it is - I think Dice are trying to make it so it's only viable when you have the jump on someone, instead of just running up to people and knifing a la CoD.

Re: bfbc2 niggles that need to be fixed

Posted: Sun Mar 14, 2010 10:58 pm
by Astro
lol @ ban sy. :XD

Re: bfbc2 niggles that need to be fixed

Posted: Sun Mar 14, 2010 11:45 pm
by Symonator
they need to for the nxt game get people into a tutorial for rush, i hate playing it with a bunch of fuckin nubs.
It really gets on me tits when im playing and people sit and snipe.. dont mind..but fuck sake..? dont need a whole team doing it! grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!! lol.

my biggest issue is the stupid knife animation, wtf?
and i agree about the saving when spawning.. stupid.

Re: bfbc2 niggles that need to be fixed

Posted: Mon Mar 15, 2010 1:55 am
by InfiniteStates
LOL just noticed another little thing...running around as engineer with my little AK6-47U or whatever it is, with a 4x scope on it...when I sprint, I can see the scope's red dot sight floating about 3 inches out the front of the scope.

Re: bfbc2 niggles that need to be fixed

Posted: Mon Mar 15, 2010 2:07 am
by Astro
I have discovered a thing worse than a team of Snipers it is a team of enemy medics shoot one down only to be killed my his teammate and the guy you just killed revived and that process repeating for an entire match. :P :pissed_off:

Re: bfbc2 niggles that need to be fixed

Posted: Mon Mar 15, 2010 11:34 am
by InfiniteStates
I've noticed that too, but to be fair at least they are using actual effective team work. Snipers are still worse IMO, or though less annoying. The medic thing can yield a load of points if you don't die as you can keep killing them over and over LOL.

Re: bfbc2 niggles that need to be fixed

Posted: Mon Mar 15, 2010 11:42 am
by DJ-Daz
My main gripe, some maps are gorgeous, lush and features dense foliage.

And it's too dense.
When looking out, you are shaded very well but can see clearly, when looking in, you can see f*** all.

Choppers are just about right, but what is needed are the tools to deal with the chopper. 50.cal emplacements that can look high enough, but the pilot has a red square around you (I think), this should be removed for the 50.cal

Squad rush is a brilliant mode, small maps, tight and tense gameplay. But you get so few points, no one will play it. Even if you have a bad round in Rush or Conquest, you'll score more than Squad Rush. So more points per kill and bonus points for winning for Squad Rush please.

Re: bfbc2 niggles that need to be fixed

Posted: Mon Mar 15, 2010 1:31 pm
by theENIGMATRON
the Teething issues everyone has above

The idea you dont know your own god dam health....
makes it stupid, is it worth me running in and taking out this guy when i have half health or 1/4 health I DONT KNOW!!!! freaking stupid game developers

The physics are fucking shit!!!
You get stuck on the most stupid things and things that are not even there!!!

Knife animation, wtf was the guy smoking crack at the time!!

Snipers! get a life and get in the combat your faggot fucks!

Choppers, stop the bitching and just take them out!
Dead easy, i jumped onto Sys fav map, they had 2 choppers, i got into there base on there AA and took both choppers down, and stole there's to piss all over there grave!

To be honest i am quite disappointed!

I expected myself to be on this 24/7 even taken the odd day off to play it,
i find myself more on White Knight Chronicles than BFBC2

Its great and soo are the maps, but the BETA Testing was a load of shit!!

The game is too far floored for me!! and it winds me up more and more,
and the fucking noobs who cannot play the game fuck me right off!!

BFBC2 How to play the god dam fucking game!!

Re: bfbc2 niggles that need to be fixed

Posted: Mon Mar 15, 2010 2:51 pm
by Symonator
@daz yeah, squad rush is to much work for so little reward.

Re: bfbc2 niggles that need to be fixed

Posted: Sun Mar 28, 2010 6:55 pm
by chrisdfa1
is it just me, or does the game seem to be becoming more laggy? :face palm:

the 'when stood still sliding' seems to have made an un-welcome comeback from bad company 1 :(

Re: bfbc2 niggles that need to be fixed

Posted: Mon Mar 29, 2010 6:41 am
by redVENGEANCE
yup but by no means as bad or as frequent as bfbc1

Re: bfbc2 niggles that need to be fixed

Posted: Mon Mar 29, 2010 10:05 am
by InfiniteStates
redVENGEANCE wrote:yup but by no means as bad or as frequent as bfbc1
...yet.