Liverpool Studio's to close?
Posted: Fri Jan 29, 2010 8:10 pm
Damn I hope it's not true.
https://www.wipeoutzone.com/news.php?id=160
Studio Liverpool Internal Development shut down by Sony
January 29th 2010
It's with a heavy heart I report that Sony Computer Entertainment has taken the decision to terminate almost everyone at Studio Liverpool Internal Development today.
This essentially brings to an end a long history of game development at Studio Liverpool, formarly Psygnosis.
I feel privileged to have been a part of it for six years. Right now, I don't have a whole lot to say other than to hope that all the great folks who worked there can find new jobs soon.
The end of the track for team WipEout?
January 28th 2010
Sony Computer Entertainment is poised to announce sweeping redundancies at Studio Liverpool on Friday the 29th of January 2010, with the obvious casualties being from the team that created the recently completed the WipEout HD and Fury titles.
What does this mean for the WipEout franchise long term?
Only time will tell - although it's clear that the flagship series was being mothballed for a while anyway, after a relative glut of titles since 2005's WipEout Pure.
WipEoutZone extends best wishes to everyone affected by this corporate cost-cutting maneuver.
https://www.wipeoutzone.com/news.php?id=160
Studio Liverpool Internal Development shut down by Sony
January 29th 2010
It's with a heavy heart I report that Sony Computer Entertainment has taken the decision to terminate almost everyone at Studio Liverpool Internal Development today.
This essentially brings to an end a long history of game development at Studio Liverpool, formarly Psygnosis.
I feel privileged to have been a part of it for six years. Right now, I don't have a whole lot to say other than to hope that all the great folks who worked there can find new jobs soon.
The end of the track for team WipEout?
January 28th 2010
Sony Computer Entertainment is poised to announce sweeping redundancies at Studio Liverpool on Friday the 29th of January 2010, with the obvious casualties being from the team that created the recently completed the WipEout HD and Fury titles.
What does this mean for the WipEout franchise long term?
Only time will tell - although it's clear that the flagship series was being mothballed for a while anyway, after a relative glut of titles since 2005's WipEout Pure.
WipEoutZone extends best wishes to everyone affected by this corporate cost-cutting maneuver.