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uncharted 2 multiplayer lobby problem
Posted: Sat Oct 24, 2009 2:57 pm
by DJ-Daz
I've heard from the early beta testers that this problem was mentioned and despite a lot of complaining, NaughtyDog decided to ignore the community.
Now the game is out and has been for a couple of weeks, people are starting to complain about the enormous delays that you have getting a game, AND then when the round is over, you have it all to do again.
Well, I find it totally unacceptable in this day and age, I mean, WTF was the point in beta testing it, if the testers were ignored?
No idea what I'm on about?
I played 2 games, and I got this playlist to show you. The playlist length is nearly 7 minutes. 7 minutes to play 2 rounds is appalling.
[ytplaylist]747D6640B3CF83E3[/ytplaylist]
Re: uncharted 2 multiplayer lobby problem
Posted: Sat Dec 26, 2009 8:20 pm
by DJ-Daz
A few weeks ago, naughty dog released a new patch, and a big one, 118MB
So I thought I'd fire this baby up and see if the lobby problem is fixed?
Nope, still takes an age to play 1 game, then another age when the round ends.
So naughty Dog DID'NT listen to the beta testers, they did'nt listen to the public after release, they sure as hell are'nt going to listen now.
It's a damn shame, it's got so much potential, both single player and multiplayer.
But to wait upto 5 minutes for 1 game, then the idea you might have to wait another 5 minutes when that round is over beggers belief.
Re: uncharted 2 multiplayer lobby problem
Posted: Sat Dec 26, 2009 8:23 pm
by DJ-Daz
Uncharted 2 1.03 update details:
* Added Version number to game menu – should display 1.03 after this update
* Added Clan Tags – all players can now add a custom four letter Clan Tag in the Profile Menu (square) to display on-screen before their PSN ID
* Load times have been decreased significantly
* Added “Rematch” functionality
* Adjusted some Boosters for balance
* Addressed issue with Player’s Met screen in game menu and XMB displaying incorrectly
* Addressed issue with Double Cash not doubling medal cash rewards
We’ve also made a slew of other changes to improve player experience.
I spoke with our multiplayer lead designer, Justin, to give us the lowdown on what’s so great about a few of these updates. Justin quickly shot me back an e-mail with the following info:
Clan Tags is an addition we’ve been working for a while on. While it’s not full Clan support, we wanted to be sure that everybody can fly their Clan colors within UNCHARTED 2 multiplayer. Support for this is available to all players from the very beginning and can be edited within the player Profile menu – the same place where you choose your boosters.
We have significantly decreased load times . You will notice that the game loads into a map much faster after leaving the vote screen. This will help get players into games faster and keep people playing instead of waiting in the menu system.
We have also added Rematch functionality. At the end of a game, all players will be put back into matchmaking together, allowing you to play the same group of people over again. This decreases wait times, while still allowing people to leave after a match if they so desire. Again, this gets people into games faster and allows more time playing and less time in the menus – all of which is a very, very good thing!
http://www.naughtydog.com/site/post/unc ... c_18_2009/
Re: uncharted 2 multiplayer lobby problem
Posted: Thu Dec 31, 2009 3:08 am
by InfiniteStates
LMAO I got this game for Xmas, and tried out the online either Xmas day or boxing day, and I shit you not - I had progress bars within progress bars...WTF? It's pretty good once you're actually connected, but fuck me does it take it's time connecting... Probably didn't help I needed to download a crappy Drake in a Xmas hat skin, but still...
Good job it's a lot more fun than the beta was.