Re: Official Battlefield 3 thread
Posted: Sat Dec 03, 2011 2:48 pm
With any luck that might just squeeze in before the new year but I won't hold my breath.
A small review of almost everything.
https://daz-pi.com/mess-hall/
like?Figgie Pudding wrote:well some of those are bollocks so i hope they dont reach the consoles.
I did that on Seine Crossing - I was like WTF? Not for the first time, and no doubt not for the last time will I wonder WTF I'm sure.Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
That was before we played.Figgie Pudding wrote:was that after i left daz? had a good few games didnt we? plenty of ownage. shame you kept missing out on getting in the Viper.
so much stinger hate
But there are a helluva lot of good fixes we do want in there (and TBH I thought they were going in the first patch...)Figgie Pudding wrote:well some of those are bollocks so i hope they dont reach the consoles.
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Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
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Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
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Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
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Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
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Fixed a problem where you could get green flashes on screen
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Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).
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Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
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Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.(Fucking sick of these)
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
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