Official Battlefield 3 thread 2011

The games we love, and love to hate
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Astro
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With any luck that might just squeeze in before the new year but I won't hold my breath.
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YorkshirePud
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well some of those are bollocks so i hope they dont reach the consoles.
An explosion now and then is nice. Keeps the mind sharp,
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Astro
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Figgie Pudding wrote:well some of those are bollocks so i hope they dont reach the consoles.
like?
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Symonator
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finished the co-op weapons today, hate co-op on this game, utter boring.
lol.

In other news... servers are dead.. fuck knows whats going on.
DayZ UK 1 - Filter: Dayzmad
Paradrop spawns | build your own base | refined repair system | new bandit system

Vist the web http://www.dayzmad.com to find out more!
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YorkshirePud
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Reduced the effectiveness of Stealth on Air Vehicles.
unnecessary

Reduced the effectiveness of Beam Scanning for Jets.
again unnecessary if you pick beam scanning you cant have say for arguments sake stealth so that balances out anyway, yes you can lock onto tanks on the ground quicker but a jet tailing you will lock onto you quicker thats the risk you take

Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Mortars are not really that effective unless you have good spotting. they have probably changed it because people have been spamming mortars

Decreased the power of Miniguns against Jets and Helicopters.
Bleh? why!?

Increased the power of Stingers against Jets.
they just fucking fixed that?!!!!

some of them are ok but those i think are particularly daft

imho
An explosion now and then is nice. Keeps the mind sharp,
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InfiniteStates
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Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
I did that on Seine Crossing - I was like WTF? Not for the first time, and no doubt not for the last time will I wonder WTF I'm sure.
donkeydick

Finally uploaded a BF3 video. Nothing major to watch... but it is 35 minutes long! Go Youtube.
[youtube][/youtube]
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YorkshirePud
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was that after i left daz? had a good few games didnt we? plenty of ownage. shame you kept missing out on getting in the Viper.

so much stinger hate
An explosion now and then is nice. Keeps the mind sharp,
donkeydick

Figgie Pudding wrote:was that after i left daz? had a good few games didnt we? plenty of ownage. shame you kept missing out on getting in the Viper.

so much stinger hate
That was before we played.
Yep got really peeved I couldnt jump in the gunship. Still... I managed to pull of a decent score.
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InfiniteStates
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Figgie Pudding wrote:well some of those are bollocks so i hope they dont reach the consoles.
But there are a helluva lot of good fixes we do want in there (and TBH I thought they were going in the first patch...)
...
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
...
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
...
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
...
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
...
Fixed a problem where you could get green flashes on screen
...
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).
...
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
...
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.(Fucking sick of these)
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
...
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YorkshirePud
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Yes frag rounds are insane ;)

Astro wanted to know what i thought was bollocks states so it took a while to sift through the good stuff to find the bad :D
An explosion now and then is nice. Keeps the mind sharp,
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InfiniteStates
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There's more good than bad though, so I hope it does make it to consoles... ;)
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InfiniteStates
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@Daz: looks like an interesting "exploit" in your video. On several occasions, you damaged an MAV then got way more "vehicle destroy assist" points than the measely 20 you get for actually destroying the thing... Nice :)
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DJ-Daz
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LOL I hadn't even noticed... going point though.
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InfiniteStates
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Just finished watching it :)

Two things...
I fucking hate 12g frag rounds and the shotgun faggots that use them.
WTF was that dogtag right at the end of the video...?
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