Its not something am willing to go and do all the time, but in them situations where you Need resources,
Its handy.
Do it too much it takes the game away

(i heard the Soul Suck Glitch still works tho...........)
http://community.us.playstation.com/thr ... 0&tstart=0It is an issue as we speak. A lot of people are unhappy with how they set up their servers. Each time you log into the game, it randomly ques you into a server, and there is a slim chance that you are in the same server as a friend. You may get random phantoms into your game, but slim to nil chance of picking up a friend's white soap stone. Even if you make new friends, you may never come across them again. People in the same households can't even join each others games (yes, they understand how to join a Dark Souls host's game).
Source: http://www.co-optimus.com/article/6965/ ... bacle.htmlNamco Bandai wrote:
Due to several contacts we've received from users confused as to how the summoning feature works in game, we have provided this list to help.
Conditions for summoning (White Sign Soapstone):
1. The host (person who's game world will be used) must be human. The client (person joining the game) can either be human or undead.
2. The client’s level must fall within 10% (above or below) of the host’s level. Generally, this example formula should give you a good idea on whether you will be able to join: (LC x 1.1) ≥ LH ≥ (LC x 0.9), where is LC the level of the client and LH is the level of the host. For example, if the level of the host is 20, then they will only be able to summon players who are levels 18 to 22.
3. The area boss (Taurus Demon, Bell Gargoyles, Moonlight Butterfly, etc…) in the host’s world must still be alive. A client can still be summoned even if the client has already defeated their own area boss.
4. The host must not have placed down a summoning sign. Summoning signs from other players will not appear in a host’s world if the host also has placed a summoning sign down. This is to prevent a network conflict of the host joining someone else's game world while the clients are trying to join the host's game world.
5. After successfully summoning, the client will return to their world if the area boss is defeated, the client is killed or the host is killed.
!!!!!!Also, please note that there are several different servers/lobbies that are being used for Dark Souls, so you may not be able to summon a specific friend into your game even if you adhere to the steps above. We can only recommend that you follow the steps above for the best chance at being able to join a specific friends' game.!!!!!!!
yeah because you are 1 level below the 10% - so you wouldn't of been able to co-op anyway.theENIGMATRON wrote: Me and Charlie attempted it a few times last night,
Signed out a few times and back and and have 0 luck!!
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