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Re: the official killzone 3 thread

Posted: Thu Mar 17, 2011 11:40 am
by YorkshirePud
probably wont be on until after 9, working until 8pm then gotta get me Tea :(( ill try to make it on though, we can pwn with 3 squaddies

Re: the official killzone 3 thread

Posted: Thu Mar 17, 2011 2:14 pm
by InfiniteStates
Yeah I'll probably be on around 9 too...after the kids go to bed.

If I'm on first I can always kill time with Stardrone :)

Re: the official killzone 3 thread

Posted: Thu Mar 17, 2011 10:53 pm
by YorkshirePud
great gaming tonight fellas, sorry it was a bit brief! its me mums birthday as i explained and she's been a bit teary this week because we've sold me grans house, and she only passed away at christmas, and with it being her birthday she's been a bit upset all week, she's been ringing me to tell me any bit of news bless her.

anyways! good fun tonight those snipers fucked me off though in that square spawn area on the highway, just wish i could have got a motar beacon in!

the official killzone 3 thread

Posted: Thu Mar 17, 2011 11:45 pm
by theENIGMATRON
Still yet to use this motor beacon!! Maybe someone can show me one day lol!!
Good games tho!!!! Shame u went tho pud!!!
That game u left us on was epic lolol!!!

Re: the official killzone 3 thread

Posted: Fri Mar 18, 2011 9:00 am
by InfiniteStates
LOL yeah good games, but it went rapidly downhill from there. Bloody foreigners blabbing their foreign drivel into the mic to anyone that'll listen making the game lag.

Re: the official killzone 3 thread

Posted: Fri Mar 18, 2011 11:12 am
by YorkshirePud
its a bit difficult to find the mortar beacon but its only located near capture points for tactical spawns, its always in a tall stack of boxes and looks like a sentry bot beacon stood upright. ill show you next time

Re: the official killzone 3 thread

Posted: Fri Mar 18, 2011 3:04 pm
by InfiniteStates
Apparently patch 1.06 is out to address the lag and a scoring issue...

Re: the official killzone 3 thread

Posted: Sun Mar 20, 2011 12:42 pm
by theENIGMATRON
Am making PS3 times today!!!

Ill be doing my rounds!!!!

So am hitting Killzone3 now!! anyone want to join me! or too early for you all!!

Might hit some Battlefield later.... Also Possibly some Black Cocks if me mate goes online,

Finished off with some Need for Speed and maybe some RUSE or Red Alert wooooop woooop old times!!!

Re: the official killzone 3 thread

Posted: Sun Mar 20, 2011 3:35 pm
by YorkshirePud
i was violently ill last night so im afraid if i come online its just for mass effect, my brain is too fucked to strategise :((

Re: the official killzone 3 thread

Posted: Sun Mar 20, 2011 4:35 pm
by theENIGMATRON
ill meself
Killzone need strategy lol!!!
its a kill fest

Re: the official killzone 3 thread

Posted: Mon Mar 21, 2011 12:56 am
by YorkshirePud
your too right mate, i do think that KZ2 did develop some sort of tactics too it, but it usually involves putting turrets/drones in the right place and tactical camping

Re: the official killzone 3 thread

Posted: Sun Mar 27, 2011 3:45 pm
by InfiniteStates
Mute all - about fucking time :)
"Hey all,



I know you want to be informed as much as possible. So I'm writing up the preliminary patch notes for Patch 1.07.



Please Note: this is subject to change and we don't know exactly when this will go live yet. I will inform you on that as soon as we can, but we are trying to roll this out in the first week of April.



Patch 1.07 Contents list:



Custom Games PHASE ONE for Clans and solo players - Explanation below



Gameplay



* Bullet Damage and Faster Aim ribbon now unlock correctly
* Separate turn speeds for ADS on Primary weapons in Multiplayer
* Increased Accuracy ribbon effectiveness has been lowered
* Bullet Damage ribbon effectiveness has been lowered
* The 3rd person revive beam now shows correctly
* Bilgarsk Boulevard - preventing players getting stuck at spawn location
* Akmir Snowdrift – fixed a problem where the speaker object can fall beneath a piece of geometry
* Fixed a crash when joining a Guerrilla Warfare Clan match
* Blood Gracht – Fix for a hang when the Recon ability was used



Functionality



* Fixed a crash while joining a Warzone game
* Player gets directed to multiplayer lobby when being kicked from game due to inactivity
* Adjustments to reduce the server load


Exploit



* MAWLR Graveyard –Improved collision around one of the Capture and Hold locations
* Kaznan Jungle – Added a blocker around a tree to prevent player to use tree to jump out of the level
* Bilgarsk Boulevard - Removed invisible collision of S&D objectives in Guerrilla Warfare
* Bilgarsk Boulevard - Prevent players from accessing an advantageous position (above the ISA Base) and climb out of the level



Single Player Campaign



* Scrapyard Shortcut - Mobile Factory – Fixed a hang to a red Debug screen upon the user reaching the Jetpack Troopers


Menu



* Added a “Mute all” button
* Updated icons and text on the Medals statistics
* Fixed clipped text for moderator messages
* The Faster Reload ribbon now updates properly on the Personal statistics page
* The Increased Accuracy ribbon now updates properly on the Personal statistics page
* The Bullet Damage ribbon now updates properly on the Personal statistics page
* Fixes a hang when accepting a squad invite on the final results screen of an online game
* Fixed the Pause functionality in Botzone on the Class selection screen
* "Squad menu" is changed to "manage players” in the menu



Move/Sharpshooter



* Button configuration improvements - Swapped L1/L2 grenade and aim
* Melee is now on the circle button
* Multiplayer - Aim Lock will now time out after one second
* Camera turn upped while using jetpack. Lowered for mounted weapons



Explanation of Custom Games



Custom Games will be rolled out in 2 patches. This one (1.07) and a future patch. We don't know when this will be yet.



PHASE ONE


Phase One of Custom Games gives players the option to create unranked games with the choice of:

* Game Mode
* Map
* Missions (Warzone only)
* Mission Time (Warzone only)
* Invite Squad members
* Invite Enemy Squad Leader

This gives players the ability to create private matches, and playing with and against friends or a rival clan for instance. People who don’t get an invite to these games won’t be able to join through matchmaking.



PHASE TWO


We still need to spec this out, so this is subject to change, but we are looking to add the options of choosing:



* More configuration options for missions in Warzone and Operations
* Adjustable kill count for Guerrilla Warfare
* Configurable Unlocks (choose which one you want to play with)
* Configurable Classes (choose which one you want to play with)
* Configurable Weapons, Abilities, Skills, Ribbons
* Friendly Fire On/Off
* Brutal Melee On/Off

That's it for now!"

Re: the official killzone 3 thread

Posted: Tue Mar 29, 2011 5:53 pm
by InfiniteStates
Just had a quick spin on 1.06 for the first time, and although its a bit hasty to say off just one game, it seems they fixed the lag and it's back to how it was in the good old days :)

If anyone's up for a game, I'll probably be on a bit later on. It's that or write a new sound engine, and I CBA with that TBH...

Re: the official killzone 3 thread

Posted: Wed Mar 30, 2011 7:22 am
by YorkshirePud
good games last night guys, i dont think we lost a game, some proper pawnage of idiots last night, sniper teams FTW!

get on tonight if you can dave ill be up for it again

Re: the official killzone 3 thread

Posted: Wed Mar 30, 2011 8:38 am
by theENIGMATRON
Let me know what time your on till, and ill see what i can do.

MOving house tomorrow, so have alot of stuff to sort out tonight.
But i dont want to be doing it all night LOL

So let us know times you goin on and what time you may be on till.
and ill see if i can get on for a few pwnage rounds