Yep, but in my defence I didn't see the level 40 until AFTER I'd played it.
Re: Dungeon Defenders
Posted: Wed Jan 04, 2012 3:40 pm
by Symonator
We did 15 waves last night states on alchemy lab survival to be honest we could of kept going and going and going but we decided to call it a day at 15, defense was solid.
6000+ enemies lmao.
But i swopped from my level 29 squire to level 10 monk and all your previous traps from squire count towards the monk xp when you swop, easy way to level up another char.
Re: Dungeon Defenders
Posted: Wed Jan 04, 2012 4:28 pm
by theENIGMATRON
More so on Survival,
If you got them Slash Towers like we did,
Build them up in the 4 main areas,
Then some loose defence like spikes and barriers to catch the passers,
Once you have all them up and upgraded to the top,
Swope your player, the points you would role in for every kill would be mental.
Thats if how it works, Per Kill = More Points to you
Re: Dungeon Defenders
Posted: Wed Jan 04, 2012 4:40 pm
by InfiniteStates
Sweet
I'll be on it tonight, but will be hugely underpowered now compared to you lot.
Re: Dungeon Defenders
Posted: Wed Jan 04, 2012 4:44 pm
by DJ-Daz
I ranked up my monk using this method 5 times in one round!
Re: Dungeon Defenders
Posted: Wed Jan 04, 2012 5:07 pm
by theENIGMATRON
But thinking about it,
Survival, I went up, Nearly 2 Ranks in 15 rounds,
Me and Sys played to levels, 8 waves, No where near as long as the 15 rounds we played, and i leveled up almost 3 times.
That end bonus or something must be heafty on the levels.
Ill be on later, Try some of these challenege, More unlocks, Maybe higher Mana More stuff to buy in the shop.
Re: Dungeon Defenders
Posted: Wed Jan 04, 2012 5:18 pm
by InfiniteStates
Apparently you get the biggest XP from the end of round bonus rather than the kills during the round. So for optimum XP farming, you want a level that has really short rounds.
Re: Dungeon Defenders
Posted: Thu Jan 05, 2012 1:25 am
by DJ-Daz
ouch!
This is what we sent the invite for Infinite:
glitterhlm caverns Bonus round
video comig soon I hope
dungeon.jpg (101.29 KiB) Viewed 2213 times
Re: Dungeon Defenders
Posted: Thu Jan 05, 2012 9:02 am
by InfiniteStates
Yeah, I was going to join after the game I was currently on, but I didn't realise the round would take fully an hour.
And I failed it. Just. On easy
Re: Dungeon Defenders
Posted: Thu Jan 05, 2012 1:07 pm
by DJ-Daz
this one took 41 minutes, and the previous took 50+ minutes.
You'll definitely need a a full team to play the last 2!
Bonus Round: Glitterhelm Caverns
[youtube][/youtube]
Re: Dungeon Defenders
Posted: Thu Jan 05, 2012 1:18 pm
by theENIGMATRON
All 4 of us should get on this later,
I think we should go for Hard
I would really want to, the Weapon would be Epic from it!!!
Hard People, us 4 later Where all hard enough, Just stand that ground and dont leave it
4x Crystals.
4 Slice and Dices where they spawn out,
backed by One of the Stronger Tower Defences from Wizzard Role.
Backed by a Arrow, And another tower,
Thats 4 towers Per Crystal,
We can Easly do it on Hard i think it we play it right,
Mix are towers, And we all benifit from it,
And make it one solid Wall,
Points would be epic too!!!
Re: Dungeon Defenders
Posted: Thu Jan 05, 2012 2:05 pm
by InfiniteStates
Dazbobaby wrote:You'll definitely need a a full team to play the last 2!
Yeah, it was the final level I was trying to solo on easy. I could do it now I know how to cope with the dragon. I spent too much time faffing about, and the mobs broke through one of my walls. Also, I hadn't spent all my defence units.
I'll be on tonight again. I saw you all playing last night, but figured you had Jay making up the fourth as I didn't hear anything all night until the end.
Re: Dungeon Defenders
Posted: Thu Jan 05, 2012 2:18 pm
by theENIGMATRON
InfiniteStates wrote:
Dazbobaby wrote:You'll definitely need a a full team to play the last 2!
Yeah, it was the final level I was trying to solo on easy. I could do it now I know how to cope with the dragon. I spent too much time faffing about, and the mobs broke through one of my walls. Also, I hadn't spent all my defence units.
I'll be on tonight again. I saw you all playing last night, but figured you had Jay making up the fourth as I didn't hear anything all night until the end.
Give us a toot!!! Dont always see when you come online,
Know we had the game Open to Public yesterday, so we always had 4 anyway, So a quick kick and invite
that dude last night lol
Re: Dungeon Defenders
Posted: Thu Jan 05, 2012 2:25 pm
by InfiniteStates
theENIGMATRON wrote:that dude last night lol
I've just started watching Daz's video and noticed that vivi bellend has readied up almost instantly the fucking retard. So now the rest of you have got about 2 minutes to explore the level and build initial defences...
Cretin.
EDIT: yay I'm famous at last @ 3:16
Re: Dungeon Defenders
Posted: Thu Jan 05, 2012 2:31 pm
by DJ-Daz
Who ever hosts needs to create a "private match" *cough Sy*
He was a proper nob.