Ill get this on PSN too, But am level 44 only on me android tho
Re: Dungeon Defenders
Posted: Tue Jan 03, 2012 10:52 am
by InfiniteStates
Anyone tried this with Move yet?
I haven't bothered as it seems like a natural controller game...
Re: Dungeon Defenders
Posted: Tue Jan 03, 2012 11:39 am
by InfiniteStates
Ooh, just learned something interesting... If you leave all the loot on the floor that you're not interested in, it gets converted to money and distributed to all players
That explains why I get messages about "mana added to bank" at the start of a round sometimes. And it saves a lot of wading through shit in your item box, and more importantly, your item box getting full...
Re: Dungeon Defenders
Posted: Tue Jan 03, 2012 12:05 pm
by theENIGMATRON
Thats pretty good,
Just get everyone to agree to it, AND only take something they need to is green for them
You chaps going to be on later?
Re: Dungeon Defenders
Posted: Tue Jan 03, 2012 1:28 pm
by InfiniteStates
Yup - although I promised to help some guy with Dark Souls...
EDIT: P.S. stay away from the DLC. Apparently it's buggy as fuck and can corrupt your save
Re: Dungeon Defenders
Posted: Tue Jan 03, 2012 1:41 pm
by DJ-Daz
DLC for DD or DS?
Re: Dungeon Defenders
Posted: Tue Jan 03, 2012 1:43 pm
by theENIGMATRON
I was thinking with DS but might be a bit heavy for the mood am in.
But i would not mind a pop at Survival now i have a half decent weapon, armour and Defence units.
Whore some mana mwahahahaha
Ill be on from 7ish as normal
Am guessing the DLC is for DD
As i have it on the android. PVP i think there is one for, another is more maps and cannot remember the last one
Re: Dungeon Defenders
Posted: Tue Jan 03, 2012 2:21 pm
by InfiniteStates
Yeah, DLC for Defenders. It's a map, something else and a PvP challenge. Apparently the map isn't even that great...
Also, we're supposedly getting a patch this month that will nerf the squire and beef the apprentice in line with the PC version. There's also supposedly a bug where the shots per second count for pets means fuck all as it only targets once every second anyway (which is what your SPS ends up becomming).
Oh, and apparently survival freezes after 8 rounds or so...
Re: Dungeon Defenders
Posted: Tue Jan 03, 2012 3:18 pm
by Symonator
Well when i saw "tower defense" game in posts and some write ups i thought the game would be proper shit, some shitty ass 2d crap or summit.
I watched daz's videos (very long ones too) i was like hmm dunno if i would like it.
Tried the trial... and actually liked it alot.
I played till 7am this morning... lol.
I am lvl 21 squire now woot. (got 10 monk aswell)
That slice n dice shit is the bomb. like 865dps and thats not upgraded.
I played tonnes of matches it's funny to see this heap of equipement on the floor where the slice n dice has been umm.. "slicin n dicin!".
I've upgraded my sword to max (the demonic trianing blade) which i was allowed to rename and earned a trophy too.
I played magus quarters last night to just pick loads of shit up, this guy wasted all the defense on snare traps (monks towers) - luckily my sword owned them anyway lol.
If i couldn't play multiplayer on it though, it wouldn't be as fun for me.
But yeah enjoyed it, it's not a game i would normally play to be honest, but it is actually alright.
Re: Dungeon Defenders
Posted: Tue Jan 03, 2012 3:46 pm
by DJ-Daz
InfiniteStates wrote:Yeah, DLC for Defenders. It's a map, something else and a PvP challenge. Apparently the map isn't even that great...
Also, we're supposedly getting a patch this month that will nerf the squire and beef the apprentice in line with the PC version. There's also supposedly a bug where the shots per second count for pets means fuck all as it only targets once every second anyway (which is what your SPS ends up becomming).
Oh, and apparently survival freezes after 8 rounds or so...
I've had a look on the store and didn't see any DLC, mana, maps or anything.
I played survival to get gort... 15 rounds of it without a problem.
Re: Dungeon Defenders
Posted: Tue Jan 03, 2012 3:47 pm
by DJ-Daz
glad you're enjoying it Sy! Now if we could only get 5 player games...
Re: Dungeon Defenders
Posted: Tue Jan 03, 2012 4:45 pm
by InfiniteStates
Dazbobaby wrote:I've had a look on the store and didn't see any DLC, mana, maps or anything.
I played survival to get gort... 15 rounds of it without a problem.
I guess it's on the US store? I think this is one of those games they've had for ages... It may well be that ours is already patched? Fuck knows. Could well be wrong.
I think a good test is to see if you can get higher DPS with an apprentice tower than your basic, because one bug is that mage tower attack rates don't work.
This game seems like a great equalizer (Edward Woodward R.I.P)... It's got Daz into RPGs and Sy into tower defence LOL. I already loved both so it was pretty much a given for me.
Re: Dungeon Defenders
Posted: Tue Jan 03, 2012 11:08 pm
by DJ-Daz
This is what I was on about Dave: Level one Challenge - Recommended level 40:
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