i forgot we can play this tomorrow,
Better bring some spare tissues

Pretty much my sentiments exactly...watching that video did re-ignite my desire for this game that was slightly dampened at the expo. Also, I did lol when he got fucked by the dragon...nice to have a heads up for thatSymonator wrote:just watched it all, watched some last night and finished the last 40minutes now.
Not sure if they really know what they are doing lol.
The graphics have defo gone backwards, there is no doubt about that.
It also seems quite clunky from that extensive video footage, also the feel of it at eurogamer was a bit clunky too.
However, it still looks good and i am sure the gameplay will be.
7 days till it's out!
Yeah, but information about anything seems like it's going to be thin on the ground for a while. I'm just going to stick with what worked in DS, as they won't have changed the core too much, despite re-skinning it.Symonator wrote:noticed in the vid a few new stats too, will have to have a read on what they actually do before building my char up to much.
Humanity, on the other hand, is much more precious resource; you can only get it from items or by beating bosses, whether in your own game or as a helpful Phantom in someone else's. It can be used to kindle bonfires, giving yourself extra health flasks, and to revive yourself to Human, which lets you summon other players to help you in your game.
The way that magic works has changed since Demon's Souls, making it much more difficult to rely on it as an easy way out and forcing you to engage with the heart-in-mouth, up-close melee combat. Instead of a magic bar, you get a certain number of casts for each spell each time you rest at a bonfire – powerful Pyromancy or life-saving Miracles will usually be limited to just a few uses. Magic is as relevant to the game as ever, but it's no longer a cheap-and-easy, rechargeable long-range option. Sooner or later, especially in the boss battles, you're going to have to wade on in there with an axe and risk your hide up close.
As you wander the parapets of the Undead Burg, you'll occasionally hear the tolling of the bell at the top of the gargoyle tower, signifying someone else's triumph over a boss.
It is impossible to overstate how crucial online play is to the Dark Souls experience. Without it, it's half a game (and about four times as difficult, too, which is really not what you want from a game that's already difficult enough to sap your will to live). Multiplayer is your get-out clause, the thing that stops Dark Souls from ever being straightforwardly impossible, no matter what your skill level. There are points in the game where you actually need help; FROM's tacit admission of this comes in the form of NPC summon signs that appear outside certain boss battles, letting you summon help even if you're playing the game offline. Run out of Humanity, though, and this option is closed to you, leaving you with the choice between hours of grinding or hours of fruitless attempts at battles that are incredibly difficult on your own.
Like everything in the game, though, the multiplayer has its dark side. Players can invade your world if you're in Human form and assassinate you. But this is a much less frequent occurrence than it was in Demon's Souls. In order to invade other players at will, you actually have to join an in-game covenant – otherwise you have to rely on limited-use items. There's also an indictment system where you can report someone who assassinates you, which enters their name into a giant, publicly-accessible Book of the Guilty. The emphasis this time around is very firmly upon helping other players, rather than hurting them.
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