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Re: The Official Dungeon Defenders Thread

Posted: Sat Jan 14, 2012 7:33 pm
by Symonator
finally beat the fucking summit on insane, i won't be doing that in a hurry anytime again soon!

Got a nice lvl 30 pet and something called the flame buffet lmao?

Re: The Official Dungeon Defenders Thread

Posted: Sun Jan 15, 2012 5:34 pm
by DJ-Daz
Dazbobaby wrote:I need some gloves for my final piece of armour to test Sy's theory.
Legendary Enchanted Pristine Gloves

If anyone has them PLMK.
Doesn't work with this combination. Just found the gloves for sale in the Tavern, bought them and upgraded the entire outfit... nope, no difference.

All the items are different levels of upgradability though.
legendary enchanted pristine armour
legendary enchanted pristine armour
legendary enchanted pristine armour.jpg (401.9 KiB) Viewed 1772 times

Re: The Official Dungeon Defenders Thread

Posted: Sun Jan 15, 2012 7:19 pm
by DJ-Daz
Wallpapers uploaded to the gallery:
http://www.mess-hall.co.uk/gallery/thum ... ?album=141

Re: The Official Dungeon Defenders Thread

Posted: Sun Jan 15, 2012 10:06 pm
by Symonator
Dazbobaby wrote:
Dazbobaby wrote:I need some gloves for my final piece of armour to test Sy's theory.
Legendary Enchanted Pristine Gloves

If anyone has them PLMK.
Doesn't work with this combination. Just found the gloves for sale in the Tavern, bought them and upgraded the entire outfit... nope, no difference.

All the items are different levels of upgradability though.
legendary enchanted pristine armour.jpg
plate boots lol.

Re: The Official Dungeon Defenders Thread

Posted: Sun Jan 15, 2012 10:26 pm
by DJ-Daz
Aye I know, never mind.

Anyone got Legendary Enchanted PRISTINE boots?

Re: The Official Dungeon Defenders Thread

Posted: Sun Jan 15, 2012 11:09 pm
by DJ-Daz
I fancy doing survival mode on all maps on hard or insane.
the best strategy is 2 players only.

Let me know if anyone is up for it.

Glitterhelm Caverns

On insane, this most likely requires multiple level 70 characters (on one player, at least) to complete. As such, this map is not good for solo experience farming (ramparts is a better choice), but 1 level 70 "carry" can take 3 level 0 characters through this. 2 runs can take a hero from 0 to 70 if you get no player damage/no core damage. As of the current patch (7.10e), mana gains can be in excess of 1 million per run thanks to super-loot, and there's a chance of finding 30+ upgrade gear (especially if you open all the chests).

Following is a method known to work, using a towering apprentice, monk, and another DPS hero:
[youtube]http://www.youtube.com/watch?v=2xpUKWBVOiM[/youtube]

Wave 1 Setup: Start as a tower apprentice. Head north across the bridge, opening the two nearby chests and the three up north. Place two fireballs and two magic missles near the crystal, aiming up the stairs and covering the crystal, and one magic missle south of the crystal, facing south along the bridge (wyverns). Head back to the center crystal and place two fireballs and a magic missle facing up the stairs into the mines, then head into the mines, taking all three chests. Place two fireballs and a magic missle past the crystal, facing down into the mines, and a magic missle facing down the stairs (usually nothing comes up the stairs, this is a precaution for when monsters behave oddly). Go take the southern chests, then return to the middle crystal and place 2 fireballs and a magic missle facing down the stairs. Return to the south, and place 2 magic missles: 1 facing the bridge, one covering the crystal. At this point, you're out of mana and setup is about to (or just has) run out.

Wave 1: Still as a tower apprentice, babysit the south core and add towers: 2 fireball facing along the bridge, 2 magic missle facing the wyvern spawns, 1 magic missle covering the crystal, and 1 magic missle facing up the stairs (again, a precaution for when monsters behave weird). Note: it's nice to have at least some dps capability on your tower apprentice so that you can clear south and build towers, particularly when bringing multiple other players along for the ride.

Wave 2 Setup: Switch to tower monk. Place an ensnare, electric, and strength drain aura in front of each set of fireball turrets previously summoned. Place an additional electric aura just south of the north crystal, as well as one north of the south crystal (these are the catch wyverns). The last 3 DU can be spent on an ensnare aura somewhere (really does not matter).

Wave 2: Finish placing the auras as the wave starts. Generally, there are 1 or 2 places left to put strength drains when the first ogre arrives, so rush there if the ogre picks one of those and either kill the ogre (if you have the dps on your tower monk) or get a strength drain up and repair.

Remaining waves: Switch to your DPS hero, and roam around killing ogres, taking chests, and repairing. It's unlikely for any towers to die unless there's an unattended ogre on them.

Notes: Don't place towers too close together or too close to a crystal, else splash damage can cause you a headache.

Re: The Official Dungeon Defenders Thread

Posted: Mon Jan 16, 2012 9:20 am
by InfiniteStates
^ That sounds like PC only? Super loot is only on PC... :(

Re: The Official Dungeon Defenders Thread

Posted: Mon Jan 16, 2012 1:48 pm
by InfiniteStates
Fuck me - just been trying the Monster Fest challenge. Even on medium I can't do it. Just watched a decent strategy for insane, so gonna try that in a sec.

Re: The Official Dungeon Defenders Thread

Posted: Mon Jan 16, 2012 1:52 pm
by theENIGMATRON
InfiniteStates wrote:Fuck me - just been trying the Monster Fest challenge. Even on medium I can't do it. Just watched a decent strategy for insane, so gonna try that in a sec.

The way to do it, is with Orbs,
And a DPS :)

There is also a glitch in the level, where when you stand in a place, the Enemys cannot see you, So they call stand still :)

Re: The Official Dungeon Defenders Thread

Posted: Mon Jan 16, 2012 3:16 pm
by Astro
Anyone tried second wave?

Re: The Official Dungeon Defenders Thread

Posted: Mon Jan 16, 2012 10:31 pm
by InfiniteStates
theENIGMATRON wrote:
InfiniteStates wrote:Fuck me - just been trying the Monster Fest challenge. Even on medium I can't do it. Just watched a decent strategy for insane, so gonna try that in a sec.

The way to do it, is with Orbs,
And a DPS :)

There is also a glitch in the level, where when you stand in a place, the Enemys cannot see you, So they call stand still :)
What's an orb?

The problem I have is that I run out of time about half way through the last wave. Surviving isn't a problem, it just doesn't seem to spawn enough monsters...

Re: The Official Dungeon Defenders Thread

Posted: Tue Jan 17, 2012 9:07 am
by theENIGMATRON
What ever things the Monk has :p

The best way of doing this, was to setup all them Orbs things.
(Energy Drainers) Health Boosters, etc etc

Set them all up in the Middle where they spawn,
AN Behold its possible there, seen it a few times.

Re: The Official Dungeon Defenders Thread

Posted: Tue Jan 17, 2012 10:43 am
by InfiniteStates
Yeah I was already using those (auras, lol).

But I managed to do it last night. I had 5 seconds to spare when I killed the final enemy... :-O

Re: The Official Dungeon Defenders Thread

Posted: Tue Jan 17, 2012 2:32 pm
by Symonator
insane?

Re: The Official Dungeon Defenders Thread

Posted: Tue Jan 17, 2012 3:15 pm
by InfiniteStates
Fuck off - medium lol.

But the strategy applies to insane. The difficulty stems from the time limit, not the enemies.