Official Dark Souls Thread

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InfiniteStates
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Well, he still got owned, whether his herbs with infinite or not... :ymdevil:
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Symonator
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lmao!
I think the lighting looks good and the enviroment, it really stands out.
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InfiniteStates
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I'm dying to see some of the other areas other than that bloody church area now (which looks pretty much like Boletaria anyway).
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InfiniteStates
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Yes, I dribbled. Just a little.



Umbassa.
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yeah can't wait to play, really lookin forward to this game.
That boss monster in the video looks like one of those creatures from the tremors lol.
DayZ UK 1 - Filter: Dayzmad
Paradrop spawns | build your own base | refined repair system | new bandit system

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theENIGMATRON
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Still wanking over this!!!
Cannot wait to give this a whirl at Euro Gamer
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InfiniteStates
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That's why you have a sore dick =))
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:))
DayZ UK 1 - Filter: Dayzmad
Paradrop spawns | build your own base | refined repair system | new bandit system

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Paradrop spawns | build your own base | refined repair system | new bandit system

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theENIGMATRON
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am not being funny!!
but you all know i have lost interest in gaming!! allthough this game just makes me want to ensure i have a brand new PS3 Slim for launch lol!!!

I soo cannot wait for this game!!! i have even kept a week of work free for the release of it lol!!!
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InfiniteStates
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Nice find Sy...

Plus "partial nudity" in the rating? WTF? :-O
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InfiniteStates
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theENIGMATRON
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Period woman part 2 LMAO!!!!!!

Cannot wait for this!
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theENIGMATRON wrote:Period woman part 2 LMAO!!!!!!

Cannot wait for this!
=))
DayZ UK 1 - Filter: Dayzmad
Paradrop spawns | build your own base | refined repair system | new bandit system

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InfiniteStates
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One thing I want more than this game is to see little XBots crying over it because they haven't warmed up with Demon's Souls and they get owned... Over. And Over. Again.
The Dark Souls Review Diary: Part 1

Read how we're getting on with Dark Souls in the run-up to review.

This is Part One of our Dark Souls review diary, where we tell you how we're getting on with the game in the run-up to review. SPOILER WARNING: minor spoilers about the early stages of the game ahead!

I already know that reviewing Dark Souls is an experience I'm never, ever going to forget. Putting in 10+ hour daily shifts on huge games isn't an alien concept to most people in my profession – but a game that's this dark, this punishing, this emotionally demanding? And – of course – a game this fist-eatingly, heart-achingly, soul-crushingly difficult? This is a whole other thing. Having spent 12 hours of the last 24 immersing myself in its world, Dark Souls is actually starting to affect my mental health.

I'd love to say that things get off to a gentle start, but they really don't. Dark Souls' first proper boss is still the hardest of any I've faced so far – partly because you are, by necessity, so underpowered when you meet him. He's called the Taurus Demon, and he's utterly hateful. You stride out onto a bridge, and he drops down from nowhere, a bull-headed, winged, aggressive satyr ten times your size, sporting a club that can end you in two hits if you get unlucky. Run away from him, he chases you. Attack him, he crushes you. Get behind him, he steps back and spikes you with metal protrusions on his legs. He is proper hard, and he lives at the top of a tower that you have to climb every time you want to face him. He is, all told, a woefully obstinate introduction to the game – and one that seems to set the tone for the rest of this mammoth, psychotic endeavour.

I can't quite explain that special gamer's psychological process that enables you to fail at something over and over and over again and still maintain the will to go on. I think you have to be a certain type of thrill-seeking masochist to even entertain the notion of a game like Dark Souls. Every death at Taurus' hands brought me closer to sheer mental exhaustion. Time after time I'd get him to within a few hits of death, then feel my hands turn to jelly as the nerves ruined my reflexes and he caught me in a one-two attack loop, dispassionately ending my life over and over again on the end of that massive club.

I slayed Taurus – after more than three hours of continuous failure – with a final, desperate swipe, a death throe, milliseconds before he crushed me beneath his club for what felt like the 600th time. As "YOU ARE DEAD" flashed up on the screen, I was ready to give up games journalism and go become a lawyer like my school careers advisor always said I should – but then, in the background, just before the screen faded to black, I saw that bull-headed bastard fall to his knees, felt the head-spinning rush of triumphant adrenaline that only games have ever given me, and I knew that Dark Souls now owned me completely. Just like Demon's Souls did before it.

Things are so difficult in Dark Souls that, after the first fifteen hours, the question I keep asking myself is "have they gone too far?" Truth is, for Demon's Souls devotees, there's *almost* no such thing as too far. The bigger the challenge, the bigger the reward, and the more thrilling the final victory. For anyone who hasn't played through Demon's Souls before it, though, I'm not sure that Dark Souls does enough to tease you with that thrill before dropping you straight into the deep end. You have to fight tooth and claw here right from the off.

It's also huge. In the Chain of Pain – the little email support group that a collective of Dark Souls reviewers is currently relying upon for tips and moral support, in the absence of the online community that will grow up around the game when it actually launches – one of my fellows reckons he's about a quarter of the way through the game after 60 hours. This is something that people will spend months playing.

This a very different game from Demon's Souls, with a different rhythm and structure. The bonfires change the way you play entirely, removing the option to run back to a safe haven and regroup before heading back out into the fray. And without wanting to give too much away, its tone is different too; it's darker, more distressing, and more claustrophobic despite its open-world structure. It encroaches subtly on your mental well-being.

I'll be writing more about that in the next instalment of this review diary. For now, though, we can answer at least one question: is Dark Souls harder than Demon's Souls? Well, yes – much harder – but for some reason I've not quite put my finger on yet, it's not more dispiriting.

And PMSL at the Japanese...
Dark Souls Murders Early Players

Publisher sends phantoms to combat early gamers.


Dark Souls releases tomorrow in Japan, and according to Japanese blog Esuteru, gamers with an early copy are in for a surprise.

In order to punish those who have the game early, From Software will take advantage of a feature that allows players to move into other worlds. The publisher has sent max-level Black Phantoms into the worlds of early gamers, confronting them with an enemy that's impossible to beat.

Image

As shown in the photo, the Phantoms are level 145, with 1900 HP and every stat set to the maximum of 99. There's no word on if the enemies will be removed upon the game's official release.
Last edited by InfiniteStates on Thu Sep 22, 2011 1:09 pm, edited 1 time in total.
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