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Re: Battlefield Bad Company 2 Official Thread

Posted: Tue Mar 09, 2010 9:25 am
by DJ-Daz
codayop wrote:Is this in response to SY raping us last night?
:wow:
it is, but dont get me wrong, it's not a go at Astro and Sy, I'm trying to point out a problem.
Sy and Astro did what any of us would have done.

Re: Battlefield Bad Company 2 Official Thread

Posted: Tue Mar 09, 2010 9:26 am
by theENIGMATRON
lol found i funny,
What annoyed me was Sys went all the way to the other end of the MAP
Funny enough i followed and twated hit chopper with a mounted machine gun

And what happend i got knifed

WTF..... i walked back 2 bases from our base yet someone followed me and knifed me
that wound me up so i diconnected

BUT PLEASE
lets not complain about the weapons!!

Next Patch will be to Make the chopper Paper!!! and to make them Pistols weaker!!
And that cannot be done!!!

I OWN with my PISTOL.

Head to head with any gun 1 headshot there dead or 2 body shots!!

FUCKING PWNING

Re: Battlefield Bad Company 2 Official Thread

Posted: Tue Mar 09, 2010 9:30 am
by DJ-Daz
I'm not complaining about weapons, I'm making an observation. When attacking the 3rd set of crates the attacking base needs the anti-air light tank.
But yes I also think that the standard weapons need to be able to damage the chopper.
Or 50.cal emplacements need to be able to look higher.

Re: Battlefield Bad Company 2 Official Thread

Posted: Tue Mar 09, 2010 9:45 am
by theENIGMATRON
theDAZBOMEGATRON wrote:I'm not complaining about weapons, I'm making an observation. When attacking the 3rd set of crates the attacking base needs the anti-air light tank.
But yes I also think that the standard weapons need to be able to damage the chopper.
Or 50.cal emplacements need to be able to look higher.

Totally agree sorry but i was making a point too that i bet with all the winger bags out there the next patch is going to nurf so dam much!!

I think a simple solution would be to fit us with a ground AA

Re: Battlefield Bad Company 2 Official Thread

Posted: Tue Mar 09, 2010 10:26 am
by DJ-Daz
looks like the servers go down for maintenence on tuesdays 10am.
Cant get online. Just hangs on joining game.
:TT_TT:

Re: Battlefield Bad Company 2 Official Thread

Posted: Tue Mar 09, 2010 12:12 pm
by DJ-Daz
does anyone know where KK's battlefield gallery script is? Does anyone have a copy?
I'm wondering if it can be updated to bfbc2.
Also, whats the url to look at bfbc2 stats and ingame images?

Re: Battlefield Bad Company 2 Official Thread

Posted: Tue Mar 09, 2010 12:24 pm
by BackedOut_
theDAZBOMEGATRON wrote:does anyone know where KK's battlefield gallery script is? Does anyone have a copy?
I'm wondering if it can be updated to bfbc2.
Also, whats the url to look at bfbc2 stats and ingame images?
The stats page and ingame pictures aren't up and running yet.

DICE make the greatest games. But they can never, ever get their releases to go smoothly. :snooty:

Re: Battlefield Bad Company 2 Official Thread

Posted: Tue Mar 09, 2010 12:41 pm
by DJ-Daz
The stats server must be live, look at Sy's sig, the only way to get them is to Curl them as DICE never made an api.
I did find the site last week before the game was launched, but it was slow as hell and I did'nt bookmark it.
:wow: :XD

Re: Battlefield Bad Company 2 Official Thread

Posted: Tue Mar 09, 2010 12:43 pm
by theENIGMATRON
What script... what did it do?

Re: Battlefield Bad Company 2 Official Thread

Posted: Tue Mar 09, 2010 12:48 pm
by theENIGMATRON
theDAZBOMEGATRON wrote:The stats server must be live, look at Sy's sig, the only way to get them is to Curl them as DICE never made an api.
I did find the site last week before the game was launched, but it was slow as hell and I did'nt bookmark it.
:wow: :XD
ROFL
Its an Image... Nothing more nothing less.. Sys Sig is an image its no API

there is loads of places around that let you make your sig up with fields like that

Re: Battlefield Bad Company 2 Official Thread

Posted: Tue Mar 09, 2010 2:05 pm
by DJ-Daz
theENIGMATRON wrote:What script... what did it do?
it fetched images from the official bad company 1 website, the ones that were user uploaded.

Hey, found it.
http://www.mess-hall.co.uk/bfbc_pic.html

Re: Battlefield Bad Company 2 Official Thread

Posted: Tue Mar 09, 2010 2:27 pm
by theENIGMATRON
Didnt know BC2 done ingame shots!

Image

Re: Battlefield Bad Company 2 Official Thread

Posted: Tue Mar 09, 2010 2:49 pm
by DJ-Daz
press select then start to screenshot.

Re: Battlefield Bad Company 2 Official Thread

Posted: Tue Mar 09, 2010 3:11 pm
by InfiniteStates
BFBC2 has quite a number of balancing issues that need sorting...

There's a number of maps where it's too easy to get spawn raped, pistols are ridiculous, mortars need either ammo or a bigger cool down. And I'm sure there's other things.

Re: Battlefield Bad Company 2 Official Thread

Posted: Tue Mar 09, 2010 3:34 pm
by Symonator
LOl you guys, you got owned because you wouldnt join our squads! invited you all day...

anyways, there is an excellent way to deal damage to a helicopter but the problem you guys had was

a. i can fly
b. astro can gun

its hard, but it didnt help you guys getting in the uav and hanging around it, your not getting in that when im flying the chopper lol, so instea dof lighting yourselves up with big red squares saying shoot here, you should of just gone on foot a bit more.. i know codyoap got down the side near the pipes, but give his position away firing his LMG at me lulz!

then you got in tanks, to easy to kill, you just can't turn the gun fast enough to take a circling heli out :)

but yes, i have been on the end of base rape, its horrible,.. but you gota try and do something different, especially on that port valdez map... if a heli gets up see if the house a B is still standing, get in the house and fire the MG - like i took down daz twice in a row with that MG when he was flying, it deals lots of damage.

p.s

the AA is no good against a team of chopper whores, me n astro were like "lets wait til they get in it, and shoot the guy out of the aa gun itself" = no aa problem..