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Re: The Official Dungeon Defenders Thread

Posted: Tue Jan 10, 2012 10:24 am
by InfiniteStates
theENIGMATRON wrote:Yer sorry i disapeared last night,
Was really tired and getting pissed off.

Mic stoped working and i just walked away from the PS3 before i kicked the crap out of it
LOL no worries - we all went our separate ways any way.

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I farmed Ramparts for a bit solo, then had a crack at Warping Core. It was pretty fucking easy on Hard (got a Monk weapon I think). Then I tried it on insane. I did all right once I got used to the tendancy for it to warp right in front of the lower doors, but it got destroyed halfway through the final wave :(

Tonight that Crystal Tracker will be mine. Oh yes.

Re: The Official Dungeon Defenders Thread

Posted: Tue Jan 10, 2012 10:52 am
by DJ-Daz
How did you and Jay get on with Warping core last night on Solo?

Did you get it done?

I had to go early, I cant do with getting up at 2am because of playing this game until 6am!

Re: The Official Dungeon Defenders Thread

Posted: Tue Jan 10, 2012 12:25 pm
by InfiniteStates
Me? I was doing Warping Core solo...

I think Sy and Jay went farming.

Re: The Official Dungeon Defenders Thread

Posted: Tue Jan 10, 2012 12:43 pm
by DJ-Daz
when I went offline I left Sy and Jay attempting to do Warping Core on insane Solo.

We tried the three of us but it was useless.

Re: The Official Dungeon Defenders Thread

Posted: Tue Jan 10, 2012 1:05 pm
by InfiniteStates
Oh. Yeah they did it I believe. They got the Crystal Tracker then used it to do Assault insane.

Re: The Official Dungeon Defenders Thread

Posted: Tue Jan 10, 2012 2:52 pm
by Symonator
yeah did it daz - its much easier with 2 it adds about 50 enemies each wave instead of 300 with 3 people lol.

I also did wave 15 hard survival on hall of courts.. holy shit.. what a mess!
I invited jay at wave 14 so he could grab the genie pet, which helps with mana, it auto collects mana each time u hit an enemy - really handy for the piercing shot on huntress, 189 mana it collects every hit, jay got a slighly better one than mine.
Also adds dps to your stats. +11 for me.

We had to kick dave he went idle in our game, so we couldn't start anything as it would of added 100's of enemies and he'd of been idle.

The assault insane is easy it's just the traps that get on my nerves, but... found a way to jump over the final defense but if you miss the jump - it's a fail lol.

Think te servers lagged for me last night, every game i joined on the browser i lagged...and people said i was breaking up and they were laggin - so either it was me or the matchmaking was a bit meh.

Re: The Official Dungeon Defenders Thread

Posted: Tue Jan 10, 2012 2:54 pm
by DJ-Daz
in that case I'll need a partner in crime! Fancy going through it again?

Re: The Official Dungeon Defenders Thread

Posted: Tue Jan 10, 2012 3:12 pm
by InfiniteStates
I need to do it. Should be able to max out my huntress and bag the crystal tracker tonight :)

Although I have maxed out my tower squire and would think my huntress is good enough for hard... We can certainly try?

Re: The Official Dungeon Defenders Thread

Posted: Tue Jan 10, 2012 3:16 pm
by Symonator
Charlie if you are doing ramparts right you should of already maxed out the character :) it takes about an hour from 0-70.
Dazbobaby wrote:in that case I'll need a partner in crime! Fancy going through it again?
what for hall of courts survival? i'll do it again on hard for another genie for sure.
It gets really hairy at wave 12+ so be ready lol, crystal tracker owns that shit.

I need to farm alc lab on insane too.

Re: The Official Dungeon Defenders Thread

Posted: Tue Jan 10, 2012 3:23 pm
by InfiniteStates
I get hit now and then getting greedy, so often lose that 1.3 multiplier. But never do they touch the crystals, I've got that down. But I'm only doing it on hard - it's too much for me on insane (although I nearly made it and revised my towers slightly after watching Daz's video).

But I went up about 20 levels (50 => 70) in just under a couple of hours the other night. I guess insane and never getting hit adds quite a bit, but max level in an hour...?

Re: The Official Dungeon Defenders Thread

Posted: Tue Jan 10, 2012 3:30 pm
by Symonator
In all honesty it's probably a bit longer than an hour maybe 2 max.
I started with my level 53 squire and went to 70 in very short time after this i started on the huntress (lvl 0)at 3pm and finished lvl 70 before my tea at 4:30 :) (which was spag bol - mm! lol)

Also insane is quite easy but it takes longer to complete, you could probably get 2 games of ramparts in on hard before u complete one insane.

also try and set all max traps if u can u get a 5x bonus for master builder :)

Re: The Official Dungeon Defenders Thread

Posted: Tue Jan 10, 2012 4:07 pm
by InfiniteStates
Symonator wrote:also try and set all max traps if u can u get a 5x bonus for master builder :)
All 3 stars you mean? I think I'd struggle to get the money as a lot of it is wasted either down the sides or as game objects get recycled.

I use 5 harpoons 3 lots of bowling ball and spinning blade combos, then a bowling ball and 2 spinning trap combo on the ogre door. So 14 traps. Although I could probably lose either 2 or 3 harpoons if I shoot the wyverns instead.

What's the cost to upgrade? 100 + 200 + 400 + 700 + 1200 = 2600. Times 14 traps = 36,400. I guess that's doable, but it's risky trying to grab mana on the fly. It's usually a random archer or a fucking jumping prick that gets me.

5x is pretty appealing though :)

Re: The Official Dungeon Defenders Thread

Posted: Tue Jan 10, 2012 4:09 pm
by Symonator
No like say u have 60 units if u use all of them u get the master builder xmultiplyer.

Re: The Official Dungeon Defenders Thread

Posted: Tue Jan 10, 2012 4:11 pm
by InfiniteStates
Oh, max out the defensive unit budget...?

Shit that's even harder - I need to re-configure my defence as it leaves 2 as it stands. Dunno what I can put down for 2...

Re: The Official Dungeon Defenders Thread

Posted: Tue Jan 10, 2012 4:30 pm
by Symonator
be on about 5ish so im game for whatever